Eternal Darkness: Sanity's Requiem

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Revision as of 06:10, 18 June 2013 by Tsarchasm (talk | contribs) (Testing)
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Eternal Darkness: Sanity's Requiem
Developer(s) Silicon Knights
Publisher(s) Nintendo
Platform(s) GameCube
Release date(s) JP October 25, 2002
NA June 23, 2002
EU November 1, 2002
AUS November 7, 2002
Genre(s) Psychological horror, Survival horror
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Eternal Darkness: Sanity's Requiem
GameIDs GEDP01, GEDE01, GEDJ01, GEDW01
See also...

Dolphin Forum thread
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Eternal Darkness: Sanity's Requiem is a psychological horror video game released for the Nintendo GameCube, developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board.



In cutscenes the audio is either extremely quiet or missing. In the same cutscenes subtitles sometimes will only pop up for a fraction of a second and disappear. Fix by using DSP LLE.

Transparency issues

In Lindsey's section the character can sometimes disappear when underneath hanging vines. Fix by turning on Per-Pixel Lighting for this section.

Hang Post Initial Quote

With r6495 and a range of other revisions the game hangs shortly after displaying it's initial Edgar Allen Poe quote. The game is playable with r5786 and r7128. (try pressing the A button).


The error "WriteRest: op out of range (00000000130E4F3F uses 00000000C00000D0)" occurs shortly after start with the JITIL interpreter with r6495 and likely other revisions.

Invisible Pause Menu Items

Some items in the pause menu are invisible (projected behind the box they should be in). To fix this, disable the custom projection hack in the properties right click menu. The custom projection hack does nothing to the rest of the game so disabling it is only a good thing.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Video Back End OpenGL/DX9 DX11 can break spell graphics
Per-Pixel Lighting On Prevent character disappearances in Lindsey's section


Config Setting Notes
DSP Emulator Engine LLE Fix missing audio

Version Compatibility

The graph below charts the compatibility with Eternal Darkness: Sanity's Requiem since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-15361 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6495 Windows 7 x64 Intel Core i7-960 ATI Radeon HD 5870 Hangs after initial quote /w DX9,11 and JIT/JITIL
r7128 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 Game completed (green part) - with 35-55 FPS (65-90% of speed). Used usual (JIT) recompiler! All intro video is working, with sound.
r7283 Windows 7 x86 Intel Core 2 Duo E4500 ATI Radeon HD 4760 Game runs beautifully! I was using the experimental JITIL compiler. All graphics render properly and the game produced little to no lag at max video settings. The only issue i had was when the piano/organ/ maid character sounds played, they would continue to play until you reloaded the game or a new scene was played.
r7411 Windows XP x86 Intel Atom N270 @ 1.6GHz Intel GMA 945 Playable 10-13 FPS. Slow in the videos. Uncheck Scaled EFB EFB Copy and put Fractional Scale. Sound Off for best performance. LORPAL
3.0-415 Windows 7 x64 Intel Core i7-2600K nVidia GeForce 570 GTX Cutscene audio was heavily distorted and unintelligible, otherwise ran perfectly at 1080p with max settings.
3.0-636 Windows 7 x64 Audio either absent or pure static in DSP HLE. DSP LLE doesn't function (emulator closes immediately on launch). Occasional graphic glitch in some cut-scene.
3.0-735 Windows 7 x64 Intel Core i5 @ 2.6GHz AMD Radeon HD 6850 Runs at full speed but many enemies on screen causes light slowdown. Menus work fine, DirectX 11, 2.5x native, LLE Audio postorganic
3.0-765 Windows 7 x64 AMD Phenom II X4 965 @ 3.4GHz AMD Radeon HD 5870 Runs fine, 60fps. Menus work fine, DirectX 9/11/OpenGL all fine, 3x native, 9xSSAA, LLE Audio, Had to disable custom projection hack otherwise inventory objects were partially invisible (behind menu background) JoeCool
^r3.5.1389 Windows 7 x64 AMD Athlon X2 II @ 3.4 GHz nVidia 8800GT Emulates perfectly @ 60 FPS using Direct 3D11, 4x native and 16x Anisotropics Tsarchasm

Gameplay Videos