F-Zero AX: Difference between revisions

4 bytes removed ,  18 February 2015
m
Oops
(Removing the AR Codes. They are specific to Mario Kart GP2 and should not be copied over into other games without testing. Updated to remove the specific "does not boot", as it does boot now just immediate dies. (update from crediar))
m (Oops)
Line 17: Line 17:
The game introduces ten playable vehicles, and brings back four from F-Zero GX. It includes six new selectable courses and two game modes. Each track must be completed before time runs out. Time extensions are awarded for reaching multiple checkpoints on a course, however the player will receive time penalties for falling off-course or depleting their energy meter. Saving is handled by magnetic stripe cards produced by the cabinet called "F-Zero license cards", which keep track of custom machine data, pilot points, and race data.
The game introduces ten playable vehicles, and brings back four from F-Zero GX. It includes six new selectable courses and two game modes. Each track must be completed before time runs out. Time extensions are awarded for reaching multiple checkpoints on a course, however the player will receive time penalties for falling off-course or depleting their energy meter. Saving is handled by magnetic stripe cards produced by the cabinet called "F-Zero license cards", which keep track of custom machine data, pilot points, and race data.


Much of F-Zero AX can be unlocked in the F-Zero GX via AR codes, albeit with extreme difficulty and crash problems.
Much of F-Zero AX can be unlocked in F-Zero GX via AR codes, albeit with extreme difficulty and crash problems.


== Triforce ==
== Triforce ==