F-Zero GX: Difference between revisions

818 bytes removed ,  4 November 2015
Removing 16:9 cross off. The options HAS to be enabled in game, and that problem is to inform of that! Removing massive number of version compat entries. Please only note *MAJOR* changes (usually affects rating)! The template cannot handle clutter!
(Removing 16:9 cross off. The options HAS to be enabled in game, and that problem is to inform of that! Removing massive number of version compat entries. Please only note *MAJOR* changes (usually affects rating)! The template cannot handle clutter!)
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{{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}}
{{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}}


=== {{s}}16:9{{/s}} ===
=== 16:9 ===
This game has 16:9 display capability, but requires setting Dolphin's Aspect Ratio setting to "Force 16:9" while setting the game to the "Widescreen" screen mode in the game's internal options.
This game has 16:9 display capability, but requires setting Dolphin's Aspect Ratio setting to "Force 16:9" while setting the game to the "Widescreen" screen mode in the game's internal options.


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{{VersionCompatibilityVersion|7473|***|}}
{{VersionCompatibilityVersion|7473|***|}}
{{VersionCompatibilityVersion|3.5-430|****|All crashes corrected, dual core resets minor, and EFB to Texture working properly}}
{{VersionCompatibilityVersion|3.5-430|****|All crashes corrected, dual core resets minor, and EFB to Texture working properly}}
{{VersionCompatibilityVersion|4.0-564|****|OpenGL broke story mode cutscenes}}
{{VersionCompatibilityVersion|4.0-651|****|Crashing back but V-Sync causes it with no way to fix it}}
{{VersionCompatibilityVersion|4.0-994|****|Crashing related to mandatory V-Sync fixed by making it an option once again}}
{{VersionCompatibilityVersion|4.0-1192|****|Lightning venue renders correctly in OpenGL only}}
{{VersionCompatibilityVersion|4.0-2729|****|Any fmadd and fmul rounding issues with ghosts or replays corrected to match completely with real hardware}}
{{VersionCompatibilityVersion|4.0-3631|****|NTSC-J version boots fine}}
{{VersionCompatibilityVersion|4.0-4451|****|OpenGL fixed to play story mode cutscenes correctly}}
{{VersionCompatibilityVersion|4.0-7664|****|Remaining EFB Copies memory leaks fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}