F-Zero GX: Difference between revisions

72 bytes added ,  25 September 2017
m
no edit summary
mNo edit summary
Line 3: Line 3:
|developer = Sega, Amusement Vision
|developer = Sega, Amusement Vision
|publisher = Nintendo
|publisher = Nintendo
|series    = ''F-Zero''
|released  = {{vgrelease|JP=July 25, 2003|NA=August 25, 2003|EU=October 31, 2003}}  
|released  = {{vgrelease|JP=July 25, 2003|NA=August 25, 2003|EU=October 31, 2003}}  
|series    = ''F-Zero''
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
Line 29: Line 29:
== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== V-Sync Crashes ===
=== V-Sync Crashes ===
If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point where it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this. Alternatively, for NVIDIA GPUs, Adaptive V-Sync can be enabled and not cause F-Zero GX to crash.
If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point where it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this. Alternatively, for NVIDIA GPUs, Adaptive V-Sync can be enabled and not cause F-Zero GX to crash.
Line 112: Line 111:


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=57WlxazzAPQ|cap1=F-Zero GX Dolphin 5.0 vs Gamecube comparison - The Retro Byte
|vid1=57WlxazzAPQ|cap1=F-Zero GX Dolphin 5.0 vs Gamecube comparison - The Retro Byte
Line 135: Line 135:


{{Navigation/F-Zero}}
{{Navigation/F-Zero}}
[[Category:GameCube games]]
[[Category:GameCube games]]
6,906

edits