F-Zero GX: Difference between revisions

185 bytes added ,  26 January 2013
Additional information about crashes from playing the game more.
m (Minor reordering, added wikipedia link)
(Additional information about crashes from playing the game more.)
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Activate "Enable MMU" or "MMU speed hack" to make the game boot.
Activate "Enable MMU" or "MMU speed hack" to make the game boot.


=== Random Crashes with D3D11 ===
=== Random Crashes with DirectX ===
With EFB to Ram, D3D11 may crash randomly in any driving mode. Since the GameINI is set to use EFB to Ram, the only fix for D3D11 is to alter the GameINI to allow EFB to Texture, and then set the emulator to EFB to Texture in the graphics options. But the GameINI was set this way purposefully: EFB to Texture has tons of glitches. Just use another graphics backend.  
With EFB to Ram, D3D9 and D3D11 may crash randomly. D3D11 is far worse than D3D9, but it still does it. Since the GameINI is set to use EFB to Ram, the only fix for this problem is to alter the GameINI to allow EFB to Texture, and then set the emulator to EFB to Texture in the graphics options. But the GameINI was set this way purposefully: EFB to Texture has tons of glitches. The crashes appear predictable, crashing in certain races or modes, so you could juggle between backends as needed to clear certain crashes. Otherwise, just use OpenGL.  


=== Dual Core Resets ===
=== Dual Core Resets ===
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend            = D3D9 or OpenGL
|gfxbackend            = OpenGL
|gfxbackendnotes      = D3D11 has crashing problems with EFB to Ram
|gfxbackendnotes      = D3D9 and D3D11 has crashing problems with EFB to Ram
|efbcopy              = RAM
|efbcopy              = RAM
|efbcopynotes          = Avoids graphical glitches
|efbcopynotes          = Avoids graphical glitches