F-Zero GX: Difference between revisions

(Moving the powersliding glitch back down with the other not-dolphin's-fault bug. We never could agree on it, and this is how it's done everywhere else, and it was bugging me. Put fixed bugs into fixed order.)
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{{testing/entry|revision=3.0-787|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce 560 Ti|result=DirectX 9, dual core, locked threads to cores, 1080p.  UPDATE: This revision sees an increase in speed between 6-10 FPS under full loads in the same scenarios as the previous entry.  Everything else remains unchanged.|tester=CptnOblivious}}
{{testing/entry|revision=3.0-787|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce 560 Ti|result=DirectX 9, dual core, locked threads to cores, 1080p.  UPDATE: This revision sees an increase in speed between 6-10 FPS under full loads in the same scenarios as the previous entry.  Everything else remains unchanged.|tester=CptnOblivious}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=AMD FX-4100 @ 3.6GHz|GPU=AMD Radeon HD 6770|result=DirectX 11, everything at default except "Skip EFB Access from CPU". 4xAA, 16xAF, 720p+, 60Hz/FPS PAL. Usualy runs at 60 FPS, with drops in intros and selection screen for drivers, even with 58 FPS emulation of sound start to break with pauses. Playable with slowdowns on start of the race with lots of opponents.|tester=leipero}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=AMD FX-4100 @ 3.6GHz|GPU=AMD Radeon HD 6770|result=DirectX 11, everything at default except "Skip EFB Access from CPU". 4xAA, 16xAF, 720p+, 60Hz/FPS PAL. Usualy runs at 60 FPS, with drops in intros and selection screen for drivers, even with 58 FPS emulation of sound start to break with pauses. Playable with slowdowns on start of the race with lots of opponents.|tester=leipero}}
{{testing/entry|revision=4.0-918|OS=Linux (Arch) x64|CPU=Intel Core i5-4670 @ 3.4GHz|GPU=nVidia GeForce GTX 660 Ti|result=Everything at default except "Skip EFB Access from CPU". 2xAA, 16xAF, 720p+, 60Hz/FPS PAL. Will always run at 60 FPS, even with video recording software running. Game will sometimes crash with V-Sync enabled.|tester=breed808}}
{{testing/entry|revision=4.0-918|OS=Linux (Arch) x86_64|CPU=Intel Core i5-4670 @ 3.4GHz|GPU=nVidia GeForce GTX 660 Ti|result=Everything at default except "Skip EFB Access from CPU". 2xAA, 16xAF, 720p+, 60Hz/FPS PAL. Will always run at 60 FPS, even with video recording software running. Game will sometimes crash with V-Sync enabled.|tester=breed808}}
{{testing/entry|revision=4.0.2|OS=Linux (Arch) x64|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=nVidia GeForce GTS 450|result=Playable. Occasional slowdowns, usually when starting a race. Rare [[#Shadow Distortion|shadow distortion]].|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Linux (Arch) x86_64|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=nVidia GeForce GTS 450|result=Playable. Occasional slowdowns, usually when starting a race. Rare [[#Shadow Distortion|shadow distortion]].|tester=10n45}}
{{testing/entry|revision=4.0-3669|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.5GHz|GPU=nVidia GeForce GTX 580|result=OpenGL, 1080p, IR:Windows Size, AA 4x, AF 4x: 50-60fps. (Solid 60fps if 'Skip EFB Access to CPU' checked with AA:none, AF:1x). I had to turn Vsync on from nVidia control panel.|tester=lelobeach}}
{{testing/entry|revision=4.0-3669|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.5GHz|GPU=nVidia GeForce GTX 580|result=OpenGL, 1080p, IR:Windows Size, AA 4x, AF 4x: 50-60fps. (Solid 60fps if 'Skip EFB Access to CPU' checked with AA:none, AF:1x). I had to turn Vsync on from nVidia control panel.|tester=lelobeach}}
{{testing/end}}
{{testing/end}}