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If using a bad dump, custom cars show only the pilot floating in mid air and the main body component. Redump the disc to correct the problem. See {{issue|3240}}. | If using a bad dump, custom cars show only the pilot floating in mid air and the main body component. Redump the disc to correct the problem. See {{issue|3240}}. | ||
{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}} | {{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}} | ||
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error | <!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. --> | ||
{{Problems/WidescreenGCN}} | {{Problems/WidescreenGCN}} | ||
== Problems == | == Problems == | ||
=== V-Sync Crashes === | |||
If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point where it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this. Alternatively, for NVIDIA GPUs, Adaptive V-Sync can be enabled and not cause F-Zero GX to crash. | |||
*Starting in {{revision|4.0-651}}, V-Sync is forced on in OpenGL and cannot be disabled. Fixed by {{revision|4.0-994}}. | |||
=== Dual Core Resets === | |||
When Dual Core mode is enabled, the game may reset randomly. It generally only resets on the first run and plays fine after that, but it may reset in game. It has been tested and is pretty reliable, but it may reset anyway. Use at your own risk. For an absolute fix, uncheck "Enable Dual Core", or for a faster performing fix, check "Synchronize GPU thread" as per gameINI advice. | |||
=== Raindrop Mask === | === Raindrop Mask === | ||
The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}. | The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}. | ||
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{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}} | {{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}} | ||
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}} | {{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}} | ||
=== Master Difficulty End Credits === | === Master Difficulty End Credits === | ||
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=== {{s}}Story Mode Cutscenes Blackscreen{{/s}} === | === {{s}}Story Mode Cutscenes Blackscreen{{/s}} === | ||
As of {{revision|4.0-564}} the cutscenes in F-Zero GX no longer render in the OpenGL backend. D3D will still render them fine. See {{issue|6914}}. Fixed by {{revision|4.0-4451}}. | As of {{revision|4.0-564}} the cutscenes in F-Zero GX no longer render in the OpenGL backend. D3D will still render them fine. See {{issue|6914}}. Fixed by {{revision|4.0-4451}}. | ||
=== {{s}}MMU Speed Hack{{/s}} === | === {{s}}MMU Speed Hack{{/s}} === |