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(→Gameplay Videos: So many deleted videos) |
(Move Missing Boulder Shadows to Problems, really we shouldn't cover it at all here as Direct3d is non-default, but we apparently make an exception for this popular title.) |
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{{image|F-ZeroGX-widescreen-boulder-shadow.jpg|Broken shadows|br}} | {{image|F-ZeroGX-widescreen-boulder-shadow.jpg|Broken shadows|br}} | ||
=== Powersliding Glitch === | === Powersliding Glitch === | ||
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=== Emblem Editor Cursor Issues === | === Emblem Editor Cursor Issues === | ||
When using the emblem editor, the cursor's position will fail to correctly update on Medium and Fast Texture Cache Accuracy levels. To fix, use "Safe." | When using the emblem editor, the cursor's position will fail to correctly update on Medium and Fast Texture Cache Accuracy levels. To fix, use "Safe." | ||
=== Missing Boulder Shadows === | |||
In Chapter 2 of F-Zero GX, the boulders that roll across the track can have no shadows in Direct3D. These shadows use a feature known as "LogicOps" which D3D11 on Windows 7 does not support. To see the shadows properly, use the OpenGL or Vulkan backend, or use revisions newer than {{revision|5.0-5404}} for Windows 8/10. See {{issue|7183}}. | |||
<!-- Shared problem with Star Fox Adventures. View other shared problems at [[Template talk:Problems]]. --> | |||
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}} | |||
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}} | |||
===<s> Heat Effect/Blur </s>=== | ===<s> Heat Effect/Blur </s>=== |