F-Zero GX: Difference between revisions

21 bytes removed ,  23 November 2015
→‎Raindrop Mask: The thumbnail for this image is larger thanks to being 4:3, which makes it easier and clearer. Plus it's JPG, which is better.
(→‎Raindrop Mask: The thumbnail for this image is larger thanks to being 4:3, which makes it easier and clearer. Plus it's JPG, which is better.)
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=== Raindrop Mask ===
=== Raindrop Mask ===
The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}.
The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}.
{{image|F-ZeroGX-Raindrops-Direct3D.png|Direct3D}}
{{image|F-ZeroGX-Raindrops.jpg|D3D. The right half is correct, left is not|br}}
{{image|F-ZeroGX-Raindrops-OpenGL.png|OpenGL|br}}


=== Missing Boulder Shadows ===
=== Missing Boulder Shadows ===