Final Blaster: Difference between revisions

Jump to navigation Jump to search
no edit summary
(RegExp Mass Edit, Template:Problems implementation)
No edit summary
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image    = [[File:Final Blaster.jpg|300px]]
|image    = [[File:Final Blaster.jpg|300px]]
|developer = Now Production
|developer = Aisystem Tokyo
|publisher = Namco Bandai Games
|publisher = Namco Bandai Games
|platforms = [[TurboGrafx-16]],[[Virtual Console]]
|released  = '''PC Engine'''<br/>{{vgrelease|JP=September 28, 1990}}'''Virtual Console'''<br/>{{vgrelease|JP=September 9, 2008}}
|released  = '''TurboGrafx-16'''<br/>{{vgrelease|JP=September 28, 1990}}'''Virtual Console'''<br/>{{vgrelease|JP=September 9, 2008}}
|genre    = Shoot 'em up
|genre    = Shoot 'em up
|modes    = Single-player
|modes    = Single-player
Line 13: Line 12:
'''''Final Blaster''''' is a vertically scrolling shooter with seven levels. As usual, the player mans a space ship, has to kill the enemy opposition and a powerful boss enemy at the end of each level. A speciality is the dynamic difficulty: if the player offers a good performance in a level, he gets ranked up which affects the difficulty of the next. There are four of those ranks. The game features two power ups which are represented with different colors: weapon upgrades and drones which accompany the player. Those can be upgraded twice each and are compatible to each other. If the player dies, the extras are evacuated into a green capsule. It can be then picked up when using the next life.
'''''Final Blaster''''' is a vertically scrolling shooter with seven levels. As usual, the player mans a space ship, has to kill the enemy opposition and a powerful boss enemy at the end of each level. A speciality is the dynamic difficulty: if the player offers a good performance in a level, he gets ranked up which affects the difficulty of the next. There are four of those ranks. The game features two power ups which are represented with different colors: weapon upgrades and drones which accompany the player. Those can be upgraded twice each and are compatible to each other. If the player dies, the extras are evacuated into a green capsule. It can be then picked up when using the next life.


<!-- To edit the TurboGrafx-16 VC Global Problems, navigate to "Template:GlobalProblems/TurboGrafx-16" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|TurboGrafx-16}}


== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|


}}
 
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config}}
{{Config
}}


== Version Compatibility ==
== Version Compatibility ==
Line 36: Line 36:


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}


[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:TurboGrafx-16 games‏‎]]
[[Category:TurboGrafx-16 games‏‎]]

Navigation menu