Final Fantasy Crystal Chronicles: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:FinalFantasyCrystalChroniclesGC.jpg|300px|Final Fantasy Crystal Chronicles]]
|image     = [[File:FinalFantasyCrystalChroniclesGC.jpg|300px|Final Fantasy Crystal Chronicles]]
|developer     = The Game Designers Studio
|developer = The Game Designers Studio
|publisher     = Square Enix, Nintendo
|publisher = Square Enix, Nintendo
|released     = {{vgrelease|JP=August 8, 2003|NA=February 9, 2004|EU=March 12, 2004}}
|series    = Final Fantasy, Final Fantasy Crystal Chronicles
|series        = ''Final Fantasy'', ''Final Fantasy Crystal Chronicles''
|released = {{vgrelease|JP=August 8, 2003|NA=February 9, 2004|EU=March 12, 2004}}
|genre         = Action role-playing
|genre     = Action role-playing
|modes         = Single-player, Co-op (4)
|modes     = Single-player, Co-op (4)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-final-fantasy-crystal-chronicles--25957
|forumlink = http://forums.dolphin-emu.org/Thread-gc-final-fantasy-crystal-chronicles--25957
}}
}}


'''''Final Fantasy: Crystal Chronicles''''', Square's first game for a Nintendo console since the days of the SNES, takes the lush fantasy world from the ''Final Fantasy'' franchise and adds in hack-and-slash-style four-player action. The game does away with traditional experience points and instead focuses on action-oriented combat with a unique co-op slant. Up to three friends can join in on the quest, by using Game Boy Advance units connected to the GameCube as controllers. While all the main action takes place on the screen, the GBAs enable the players to access menus, organize their spell spheres, and perform upgrades without slowing down the action. The initial release of this game included a GBA Cable to allow players instant access to the game.
'''''Final Fantasy: Crystal Chronicles''''', Square's first game for a Nintendo console since the days of the SNES, takes the lush fantasy world from the ''Final Fantasy'' franchise and adds in hack-and-slash-style four-player action. The game does away with traditional experience points and instead focuses on action-oriented combat with a unique co-op slant. Up to three friends can join in on the quest, by using Game Boy Advance units connected to the GameCube as controllers. While all the main action takes place on the screen, the GBAs enable the players to access menus, organize their spell spheres, and perform upgrades without slowing down the action. The initial release of this game included a GBA Cable to allow players instant access to the game.


== Problems ==
== Emulation Information ==
=== Multiplayer Support via VBA ===
=== Multiplayer Support via VBA ===
Multiplayer support via Visual Boy Advance connectivity works. But is very slow even with only a single instance of VBA-M connected. Refer {{issue|3177}}.
Multiplayer support via Visual Boy Advance connectivity works. But characters will not stop jittering/hitching on multiplayer mode, also attacks and magic can not be charged up and released. Refer {{issue|9528}}.


To set up multiplayer with VBA-M, follow these steps.
To set up multiplayer with VBA-M, follow these steps.
*Download the [http://sourceforge.net/projects/vbam/files/latest/download?source=files latest VBA-M svn].
*Download the [http://sourceforge.net/projects/vbam/files/latest/download?source=files latest VBA-M svn].
*Dump your gba_bios.bin, and enable it in VBA-M (Options > Emulator > Bios Files)
*Dump your gba_bios.bin, and enable it in VBA-M (Options > Game Boy Advance > Configure > Boot ROM)
*Disable "Pause when inactive" in VBA-M (Options > Emulator)
*Enable BIOS File use VBA-M (Options > Game Boy Advance > Use BIOS File)
*In the Dolphin configuration, go to the "GameCube" tab and select "GBA" for port 2
*Disable "Pause when inactive" in VBA-M (Emulation)
*Start the game in Dolphin and go to a dungeon
*Enable Local Mode (Options > Link > Local Mode)
*In VBA-M, go to Options > Link > Joybus Options and type "127.0.0.1"
*Enable Link at boot (Options > Link > Link at boot)
*When you press ok, Dolphin should freeze (this is normal)
*Use the GameCube link type (Options > Link > Type > GameCube)
*Now load the gba_bios.bin, in the same way you would load a normal gba-game (File > Open GBA)
*In the Dolphin configuration, go to the "Controllers" section and select "GBA" for the port input
*Enable Turbo Mode in VBA (Options > Speed > Turbo Mode), otherwise the game will run at ~8% speed
*Start the game in Dolphin
*Now just wait until it connects. It may take a while, but this is normal
*Now load the gba_bios.bin, in the same way you would load a normal gba-game (File > Open)
*You can use a VBA-M savestate to make it connect faster next time
*Enable Turbo Mode in VBA (Emulation > Turbo mode), otherwise the game will run at ~8% speed
*Now just wait until it connects.
 
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== VBA Support ===
VBA connectivity many be broken since {{revision|5.0-5018}}.
 
=== Goblin Wall ===
As of {{revision|5.0-540}}, the Goblin Wall level is impossible to clear. After defeating the Goblin King and responding to the subsequent letter received via Mogmail, the screen goes black and audio seems to stutter. Earlier versions of Dolphin can progress past this point, but save files will have the wrong header and require hex editing to be usable in current revisions. Refer {{issue|9915}} / {{issue|7098}}.


}}}}
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
==== NTSC ====
The built-in Widescreen Hack causes clipping/culling issues. The following AR codes work as a replacement. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes
 
==== NA ====
<pre>0418542C C3A2C794
<pre>0418542C C3A2C794
04332D74 3FE38E39</pre>
04332D74 3FE38E39</pre>


=== {{s}}Audio Problems{{/s}} ===
==== EU ====
The game's music often becomes distorted after playing a few hours and on slower computers the music can become desynchronized. Fixed by the New-AX-HLE 2.0 merger in {{revision|3.5-1154}}.
<pre>04186548 C3A2C7CC
04333DCC 3FE38E39</pre>


== Configuration ==
== Configuration ==
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{{VideoGallery
{{VideoGallery
|vid1=kZ_JhR0mKJI|cap1=Final Fantasy Crystal Chronicles on Dolphin Emulator
|vid1=kZ_JhR0mKJI|cap1=Final Fantasy Crystal Chronicles on Dolphin Emulator
|vid2=69t5Wa6-eLI|cap2=Dolphin r7608 Final fantasy Crystal Chronicles GC Gameplay
|vid2=P51EXjFJacw|cap2=Final Fantasy Crystal Chronicles(Dolphin)GC Emulator
|vid3=P51EXjFJacw|cap3=Final Fantasy Crystal Chronicles(Dolphin)GC Emulator
|vid3=X06_wwjN2e0|cap3=Dolphin Emulator 4.0.2 - Final Fantasy Crystal Chronicles (1080p HD) - Nintendo GameCube
|vid4=vyD9i1oPKIA|cap4=Final Fantasy Crystal Chronicles 4 Players in Dolphin (Work in Progress)
|vid4=5YOo_YId1o4|cap4=Final Fantasy Crystal Chronicles [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid5=X06_wwjN2e0|cap5=Dolphin Emulator 4.0.2 - Final Fantasy Crystal Chronicles (1080p HD) - Nintendo GameCube
}}
}}


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[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]

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