Final Fantasy Crystal Chronicles: Difference between revisions

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{{Test Entry|revision=7367|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works playable|tester=ultramann}}
{{Test Entry|revision=7367|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works playable|tester=ultramann}}
{{Test Entry|revision=7367|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Game doesn't go after intro cut-scene - constantly showing some book. No audio in intro. White squares in menu.|tester=†.fl.l).}}
{{Test Entry|revision=7367|OS=Windows XP|CPU=AMD Athlon II X2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Game doesn't go after intro cut-scene - constantly showing some book. No audio in intro. White squares in menu.|tester=†.fl.l).}}
{{Test Entry|revision=7482|OS=Windows 7 x64|CPU=AMD Phenom II x4 965 BE @ 3.4GHz|GPU=ATI Radeon HD 6850|result=Works playable, some slowdowns at the intro|tester=Digital hunter}}
{{Test Entry|revision=7482|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 BE @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Works playable, some slowdowns at the intro|tester=Digital hunter}}
{{Test Entry|revision=7482|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=only black screen|tester=†.fl.l).}}
{{Test Entry|revision=7482|OS=Windows XP|CPU=AMD Athlon II X2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=only black screen|tester=†.fl.l).}}
{{Test Entry|revision=7505|OS=Windows 7 x64|CPU=Intel Pentium Dual Core T4300 @ 2.1GHz|GPU=ATI Mobility Radeon 3650|result=Only Black screen still no matter what settings|tester=WordsMyth}}
{{Test Entry|revision=7505|OS=Windows 7 x64|CPU=Intel Pentium Dual Core T4300 @ 2.1GHz|GPU=ATI Mobility Radeon 3650|result=Only Black screen still no matter what settings|tester=WordsMyth}}
{{Test Entry|revision=7571|OS=Windows XP x86|CPU=Intel Core2 Quad Q9550 @ 2.83GHz|GPU=nVidia GeForce GTX 260|result=NTSC version stutters occasionally during cut-scenes, otherwise beautiful under DX9. PAL version gives the same black screen issues other testers have.|tester=nykotik}}
{{Test Entry|revision=7571|OS=Windows XP x86|CPU=Intel Core2 Quad Q9550 @ 2.83GHz|GPU=nVidia GeForce GTX 260|result=NTSC version stutters occasionally during cut-scenes, otherwise beautiful under DX9. PAL version gives the same black screen issues other testers have.|tester=nykotik}}

Revision as of 02:04, 28 August 2011

Final Fantasy Crystal Chronicles
Final Fantasy Crystal Chronicles
Developer(s) The Game Designers Studio
Publisher(s) Square Enix, Nintendo
Series Final Fantasy Crystal Chronicles
Platform(s) GameCube
Genre(s) Action Role-Playing
Mode(s) Single-Player, Multiplayer
Input methods Gamecube Controller, GameBoy Advance
Compatibility 4Stars4.pngEdit rating: Final Fantasy Crystal Chronicles
Playable
GameIDs
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Final Fantasy Crystal Chronicles is a 2003 action role-playing game for the Nintendo GameCube. It is a spin-off of the Final Fantasy series, and spawned a metaseries of the same name. It was released in Japan on August 8, 2003; in North America on February 9, 2004 and in Europe and Australia on March 12, 2004.

Problems

Audio Problems

The game's music often becomes distorted and on slower computers the music can become desynchronized.

Graphics Glitches

Safe texture cache must be enabled in the video plug-in.

Multiplayer Support via VBA

Multiplayer support via VBA is currently broken, refer issue 3177.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Safe Unclear if 'Fast' is safe

Version Compatibility

The graph below charts the compatibility with Final Fantasy Crystal Chronicles since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21455 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

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Gameplay Videos