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Final Fantasy Crystal Chronicles: Difference between revisions
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{{testing/entry|revision=3.0-505|OS=Windows 7 x64|CPU=Intel Core i7-980 @ 2.8GHz|GPU=ATI Radeon HD 5800|result=PAL: Map Screen Black, No Sound, Dolphin Crashes at Saving-process|tester=Jackall4BDN}} | {{testing/entry|revision=3.0-505|OS=Windows 7 x64|CPU=Intel Core i7-980 @ 2.8GHz|GPU=ATI Radeon HD 5800|result=PAL: Map Screen Black, No Sound, Dolphin Crashes at Saving-process|tester=Jackall4BDN}} | ||
{{testing/entry|revision=3.5-420|OS=Windows 8 x64|CPU=Intel Core i5 @ 2.4GHz|GPU=NVIDIA GeForce 310M|result=Almost no problems, just the connection with VBA is slow. audio distortion only appears after playing a long time and can be resolved by making a savestate and restarting the emulation.|tester=Nar}} | {{testing/entry|revision=3.5-420|OS=Windows 8 x64|CPU=Intel Core i5 @ 2.4GHz|GPU=NVIDIA GeForce 310M|result=Almost no problems, just the connection with VBA is slow. audio distortion only appears after playing a long time and can be resolved by making a savestate and restarting the emulation.|tester=Nar}} | ||
{{testing/entry|revision=3.5-1250|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6700 @ 2.66GHz|GPU=NVIDIA GeForce | {{testing/entry|revision=3.5-1250|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6700 @ 2.66GHz|GPU=NVIDIA GeForce 9600 GT |result=No audio anymore (unless "DSP on Dedicated Thread" is enabled). Connection with VBA is still slow.|tester=Nar}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-4960X @ 4.6GHz|GPU=NVIDIA GeForce 780 Ti|result=Constant 100% (NTSC Version ONLY), using Dolphin recommended settings, DX11 (OpenGL causes graphical glitches), 4 x Internal and 8 x AA (no quantity levels). Just finished the game without any problems at all. **Point of Interest; Using AR Codes in Towns/Villages may cause Dolphin to crash **|tester=himalayan}} | {{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-4960X @ 4.6GHz|GPU=NVIDIA GeForce 780 Ti|result=Constant 100% (NTSC Version ONLY), using Dolphin recommended settings, DX11 (OpenGL causes graphical glitches), 4 x Internal and 8 x AA (no quantity levels). Just finished the game without any problems at all. **Point of Interest; Using AR Codes in Towns/Villages may cause Dolphin to crash **|tester=himalayan}} | ||
{{testing/end}} | {{testing/end}} |