Final Fantasy Crystal Chronicles: The Crystal Bearers
Final Fantasy Crystal Chronicles: The Crystal Bearers throws you into an incredible fantasy world where you take control of crystal bearer Layle as he battles an age-old evil that has resurfaced to shatter the peace. As a crystal bearer, Layle belongs to a rare breed of individuals who have become shunned and treated as criminals. Whatever side of the law they might lie on, crystal bearers share a common ability to perform incredible acts of magic. Final Fantasy Crystal Chronicles: The Crystal Bearers offers a sprawling game world to explore, brought to life by head-turning graphics and an emotive orchestral soundtrack. With unforgettable characters around every corner, you’ll find yourself drawn into a rich storyline as you battle to discover the truth about your mysterious adversary.
Final Fantasy Crystal Chronicles: The Crystal Bearers | |
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Developer(s) | Square Enix PDD 2 |
Publisher(s) | Square Enix |
Series | Final Fantasy, Final Fantasy Crystal Chronicles |
Platform(s) | Wii |
Release date(s) | JP November 12, 2009 NA December 26, 2009 EU/AUS February 5, 2010 |
Genre(s) | Action-adventure |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Store EFB Copies to Texture Only | Off | Emulates lighting on clothes |
Version Compatibility
The graph below charts the compatibility with Final Fantasy Crystal Chronicles: The Crystal Bearers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r4708 | Windows | Intel Core i5-750 | ATI Radeon HD 4850 | Final Fantasy Crystal Chronicles ~ The Crystal Bearers (Dolphin R4708) | iXOmega |
2.0 | Windows XP | AMD Athlon II x2 215 @ 3.45GHz | NVIDIA GeForce 7025 658MHz | Disable Panic Handlers! In game runs at 11-24FPS (35-80% of speed) - seems playable. Sound's in cutscenes is often missing and if not - it's desynced, in game music often freeze. It's first game what I see on GameCube/Wii - which uses shaders. But sad - this is another game about blonde blue eyed freak. ): | †.fl.l). |
3.0-235 | Windows 7 | Intel Core i5 @ 2.53GHz | ATI Radeon HD 5650 | Disable DSP DTK - disable DSP LLE on thread music - Direct3D9 1366x768 internal resolution 1,5 960x729, AA=0 AF 1x scaled EFB copy, playable 20FPS 60 vps 100% sometimes slow down 10FPS 30VPS 40% , game music always freeze | David |
4.0-3638 | Windows 8.1 | AMD Athlon II x3 435 @ 2.9GHz | NVIDIA GeForce GT 440 | It take about 16 hours to complete this game. Get about 70%-100% of speed mostly. Nasty slowdowns to 1FPS at some places (if rotate camera, moving), sometimes can be avoided if stand for a minute with max speed (seems what most of the code for this problematic area would be cached/recompiled?). If that was not helping - I used version 3.5-1124 LLE to walk this area and make ingame save, also savestate/saveload (shift+F1;F1) give some speed but for half a second (maybe it will help, if saving/loading savestate to ramdrive every second). Water and cave walls are still flick (shader bug, mirroring of world misplaced). Small bug with audio at cut scene's - sometimes character (Jigran mostly) only open mouth and don't say anything, subtitles also doesn't shown at that moment (HLE). Need to use EFB copies to RAM - to fight some bosses, and see some cutscenes. | †.fl.l). |