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Final Fantasy Crystal Chronicles: The Crystal Bearers
|Final Fantasy Crystal Chronicles: The Crystal Bearers|
|Developer(s)||Square Enix PDD 2|
|Series||Final Fantasy, Final Fantasy Crystal Chronicles|
|Release date(s)|| JP November 12, 2009|
NA December 26, 2009
EU/AUS February 5, 2010
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote + Nunchuk|
|GameIDs||RFCJGD, RFCEGD, RFCPGD|
Final Fantasy Crystal Chronicles: The Crystal Bearers throws you into an incredible fantasy world where you take control of crystal bearer Layle as he battles an age-old evil that has resurfaced to shatter the peace. As a crystal bearer, Layle belongs to a rare breed of individuals who have become shunned and treated as criminals. Whatever side of the law they might lie on, crystal bearers share a common ability to perform incredible acts of magic. Final Fantasy Crystal Chronicles: The Crystal Bearers offers a sprawling game world to explore, brought to life by head-turning graphics and an emotive orchestral soundtrack. With unforgettable characters around every corner, you’ll find yourself drawn into a rich storyline as you battle to discover the truth about your mysterious adversary.
There are no reported problems with this title.
Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available here.
|Off||Disables alerting on errors|
|Off||Emulates lighting on clothes|
The graph below charts the compatibility with Final Fantasy Crystal Chronicles: The Crystal Bearers since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows||Intel Core i5-750||ATI Radeon HD 4850||Final Fantasy Crystal Chronicles ~ The Crystal Bearers (Dolphin R4708)||iXOmega|
|Windows XP||AMD Athlon II x2 215 @ 3.45GHz||NVIDIA GeForce 7025 658MHz||Disable Panic Handlers! In game runs at 11-24FPS (35-80% of speed) - seems playable. Sound's in cutscenes is often missing and if not - it's desynced, in game music often freeze. It's first game what I see on GameCube/Wii - which uses shaders. But sad - this is another game about blonde blue eyed freak. ):||†.fl.l).|
|Windows 7||Intel Core i5 @ 2.53GHz||ATI Radeon HD 5650||Disable DSP DTK - disable DSP LLE on thread music - Direct3D9 1366x768 internal resolution 1,5 960x729, AA=0 AF 1x scaled EFB copy, playable 20FPS 60 vps 100% sometimes slow down 10FPS 30VPS 40% , game music always freeze||David|
|Windows 8.1||AMD Athlon II x3 435 @ 2.9GHz||NVIDIA GeForce GT 440||It take about 16 hours to complete this game. Get about 70%-100% of speed mostly. Nasty slowdowns to 1FPS at some places (if rotate camera, moving), sometimes can be avoided if stand for a minute with max speed (seems what most of the code for this problematic area would be cached/recompiled?). If that was not helping - I used versionLLE to walk this area and make ingame save, also savestate/saveload (shift+F1;F1) give some speed but for half a second (maybe it will help, if saving/loading savestate to ramdrive every second). Water and cave walls are still flick (shader bug, mirroring of world misplaced). Small bug with audio at cut scene's - sometimes character (Jigran mostly) only open mouth and don't say anything, subtitles also doesn't shown at that moment (HLE). Need to use EFB copies to RAM - to fight some bosses, and see some cutscenes.||†.fl.l).|