Fire Emblem: Path of Radiance: Difference between revisions

(AF is the same as forced texture filtering in D3D11. Combined the two issues. I don't see what the point of 1x Native was to address lines on characters when you can just turn AF off.)
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{{testing/entry|revision=3.5-1063|OS=Windows 7 x64|CPU=AMD Phenom X4 965 @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Played till the end. Perfect.|tester=Abalaburn}}
{{testing/entry|revision=3.5-1063|OS=Windows 7 x64|CPU=AMD Phenom X4 965 @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Played till the end. Perfect.|tester=Abalaburn}}
{{testing/entry|revision=4.0-100|OS=Windows 8.1 x64|CPU=Intel i7-4700MQ @ 2.4GHz|GPU=nVidia GeForce 750M|result=Occasional crashes but overall pretty great 4/5.|tester=TheFoxyBox}}
{{testing/entry|revision=4.0-100|OS=Windows 8.1 x64|CPU=Intel i7-4700MQ @ 2.4GHz|GPU=nVidia GeForce 750M|result=Occasional crashes but overall pretty great 4/5.|tester=TheFoxyBox}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i5-3230M @ 3.2GHz|GPU=nVidia GeForce GT740M|result=Framerate perfect, have not completely tested it out. ill report back.|tester=[http://www.miasma.org Njord]}}
{{testing/end}}
{{testing/end}}


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