Fire Emblem: Path of Radiance: Difference between revisions
Fire Emblem: Path of Radiance (view source)
Revision as of 03:41, 31 December 2013
, 31 December 2013→Testing
(AF is the same as forced texture filtering in D3D11. Combined the two issues. I don't see what the point of 1x Native was to address lines on characters when you can just turn AF off.) |
|||
Line 44: | Line 44: | ||
{{testing/entry|revision=3.5-1063|OS=Windows 7 x64|CPU=AMD Phenom X4 965 @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Played till the end. Perfect.|tester=Abalaburn}} | {{testing/entry|revision=3.5-1063|OS=Windows 7 x64|CPU=AMD Phenom X4 965 @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Played till the end. Perfect.|tester=Abalaburn}} | ||
{{testing/entry|revision=4.0-100|OS=Windows 8.1 x64|CPU=Intel i7-4700MQ @ 2.4GHz|GPU=nVidia GeForce 750M|result=Occasional crashes but overall pretty great 4/5.|tester=TheFoxyBox}} | {{testing/entry|revision=4.0-100|OS=Windows 8.1 x64|CPU=Intel i7-4700MQ @ 2.4GHz|GPU=nVidia GeForce 750M|result=Occasional crashes but overall pretty great 4/5.|tester=TheFoxyBox}} | ||
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i5-3230M @ 3.2GHz|GPU=nVidia GeForce GT740M|result=Framerate perfect, have not completely tested it out. ill report back.|tester=[http://www.miasma.org Njord]}} | |||
{{testing/end}} | {{testing/end}} | ||