50
edits
(Removed configuration entries. One is invalid, the other is ancient. This page could REALLY use an update.) |
m (→Instability: Improvements) |
||
Line 22: | Line 22: | ||
Dolphin will crash randomly (Something like at least 1 crash for every 2 maps played) while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when: | Dolphin will crash randomly (Something like at least 1 crash for every 2 maps played) while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when: | ||
* Issuing a move or attack order (most frequent) | * Issuing a move or attack order (most frequent) | ||
**Especially when using a Galdr | |||
* Transitioning from the field view to the battle/upgrade animation screens | * Transitioning from the field view to the battle/upgrade animation screens | ||
* Ending turn | * Ending turn | ||
Line 28: | Line 29: | ||
Work around it by making thorough use of save states between every turn. | Work around it by making thorough use of save states between every turn. | ||
Warning:At the beginning of the Third Part, there is a point where a group of Laguz, led by Skrimir, transform. Dolphin always crashes at some point during that scene. To fix the issue, you must set Audio to "DSP LLE". | |||
=== Freeze while creating a save state === | === Freeze while creating a save state === |
edits