Fire Emblem: Radiant Dawn: Difference between revisions

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→‎Instability: Improvements
(Removed configuration entries. One is invalid, the other is ancient. This page could REALLY use an update.)
m (→‎Instability: Improvements)
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Dolphin will crash randomly (Something like at least 1 crash for every 2 maps played) while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when:
Dolphin will crash randomly (Something like at least 1 crash for every 2 maps played) while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when:
* Issuing a move or attack order (most frequent)
* Issuing a move or attack order (most frequent)
**Especially when using a Galdr
* Transitioning from the field view to the battle/upgrade animation screens
* Transitioning from the field view to the battle/upgrade animation screens
* Ending turn
* Ending turn
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Work around it by making thorough use of save states between every turn.
Work around it by making thorough use of save states between every turn.


WARNING: at the beginning of the Third Part, there is a point where a group of Laguz, led by Skrimir, transform. Dolphin always crash. To fix the issue, you must set Audio to "DSP LLE".
Warning:At the beginning of the Third Part, there is a point where a group of Laguz, led by Skrimir, transform. Dolphin always crashes at some point during that scene. To fix the issue, you must set Audio to "DSP LLE".


=== Freeze while creating a save state ===
=== Freeze while creating a save state ===
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