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Progress Continues
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* Speed up Disc Transfer Rate - controls [[#Speed Up Disc Transfer Rate]] | * Speed up Disc Transfer Rate - controls [[#Speed Up Disc Transfer Rate]] | ||
* DSP HLE emulation (fast) - controls [[#DSP HLE]] | * DSP HLE emulation (fast) - controls [[#DSP HLE]] | ||
* Stereoscopy Depth Percentage - controls StereoDepthPercentage in [[#Stereoscopic 3D Settings]] | * Stereoscopy Depth Percentage - controls StereoDepthPercentage in [[#Stereoscopic 3D Offset Settings]] | ||
* Convergence - controls StereoConvergence in [[#Stereoscopic 3D Settings]] | * Convergence - controls StereoConvergence in [[#Stereoscopic 3D Offset Settings]] | ||
* Monoscopic Shadows - controls StereoEFBMonoDepth in [[#Stereoscopic 3D Settings]] | * Monoscopic Shadows - controls StereoEFBMonoDepth in [[#Stereoscopic 3D Offset Settings]] | ||
== [Core] == | == [Core] == | ||
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=== Graphics Backend === | === Graphics Backend === | ||
*<code>GFXBackend = D3D</code> to set the video backend to Direct3D 11. | |||
*<code>GFXBackend = D3D</code> to set the video backend to Direct3D 11 | |||
*<code>GFXBackend = D3D12</code> to set the video backend to Direct3D 12. Removed (will do nothing) in {{revision|5.0-3774}} and later. | *<code>GFXBackend = D3D12</code> to set the video backend to Direct3D 12. Removed (will do nothing) in {{revision|5.0-3774}} and later. | ||
*<code>GFXBackend = OGL</code> to set the video backend to OpenGL. | *<code>GFXBackend = OGL</code> to set the video backend to OpenGL. | ||
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*<code>EmulationSpeed = 1.89999998</code> will set it to "190%". | *<code>EmulationSpeed = 1.89999998</code> will set it to "190%". | ||
*<code>EmulationSpeed = 2.00000000</code> will set it to "200%". | *<code>EmulationSpeed = 2.00000000</code> will set it to "200%". | ||
=== CPU Overclock === | === CPU Overclock === | ||
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=== DCBZ === | === DCBZ === | ||
*<code>DCBZ = True</code> or <code>False</code> to enable and disable "Skip DCBZ Clearing" respectively. | *<code>DCBZ = True</code> or <code>False</code> to enable and disable "Skip DCBZ Clearing" respectively. | ||
=== Progressive Scan === | |||
*<code>ProgressiveScan = True</code> or <code>False</code> to enable and disable "Progressive Scan" respectively. | |||
=== GameCube Language === | === GameCube Language === | ||
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=== Per-Pixel Lighting === | === Per-Pixel Lighting === | ||
*<code>EnablePixelLighting = True</code> or <code>False</code> to enable and disable "Per-Pixel Lighting" respectively. | *<code>EnablePixelLighting = True</code> or <code>False</code> to enable and disable "Per-Pixel Lighting" respectively. | ||
=== Disable Fog === | === Disable Fog === | ||
*<code>DisableFog = True</code> or <code>False</code> to enable and disable "Disable Fog" respectively. | *<code>DisableFog = True</code> or <code>False</code> to enable and disable "Disable Fog" respectively. | ||
=== | === Load Custom Textures === | ||
*<code> | *<code>HiresTextures = True</code> or <code>False</code> to enable and disable "Load Custom Textures" respectively. | ||
== [Video_Enhancements] == | == [Video_Enhancements] == | ||
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== [Video_Hacks] == | == [Video_Hacks] == | ||
The following entries go under [Video_Hacks] section of the GameINI. | The following entries go under [Video_Hacks] section of the GameINI. | ||
=== EFB Copies === | === EFB Copies === | ||
*<code>EFBToTextureEnable = True</code> or <code>False</code> to enable "EFB to Texture" and "EFB to Ram" respectively. | *<code>EFBToTextureEnable = True</code> or <code>False</code> to enable "EFB to Texture" and "EFB to Ram" respectively. | ||
=== Scaled EFB Copy === | === Scaled EFB Copy === | ||
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The following entries go under [Video] section of the GameINI. | The following entries go under [Video] section of the GameINI. | ||
=== Bounding Box === | |||
*<code> | *<code>BBoxEnable = True</code> or <code>False</code> to enable and disable "Bounding Box" calculation respectively. | ||
== [Video_Hardware] == | == [Video_Hardware] == | ||
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== [Video_Stereoscopy] == | == [Video_Stereoscopy] == | ||
The following entries go under [Video_Stereoscopy] section of the GameINI. | The following entries go under [Video_Stereoscopy] section of the GameINI. | ||
=== Stereoscopic 3D Offset Settings === | |||
*<code>StereoDepthPercentage = 100</code> Percentage to multiply with the depth value of StereoDepth in [[#Stereoscopic 3D Settings]]. | |||
*<code>StereoConvergenceMinimum = 0</code> Base convergence value to be added to the value of StereoConvergence in [[#Stereoscopic 3D Settings]]. | |||
*<code>StereoEFBMonoDepth = True</code> or <code>False</code> to enable and disable "Monoscopic Shadows" respectively. | |||
=== Stereoscopic 3D Mode === | |||
Values starting from 0 represent the drop down order in the list that dolphin uses. | |||
*<code>StereoMode = 0</code> | |||
=== Stereoscopic 3D Settings === | === Stereoscopic 3D Settings === | ||
*<code> | *<code>StereoDepth = 20</code> Separation distance between the virtual cameras. | ||
*<code> | *<code>StereoConvergence = 20</code> Distance of the convergence plane. | ||
*<code> | *<code>StereoSwapEyes = True</code> or <code>False</code> to enable and disable "Swap Eyes" respectively. | ||
== [DSP] == | == [DSP] == |
edits