GameINI: Difference between revisions

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84 bytes removed ,  10 July 2017
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*<code>EFBScale = 6</code> to set the Internal Resolution to 3x Native
*<code>EFBScale = 6</code> to set the Internal Resolution to 3x Native
*<code>EFBScale = 7</code> to set the Internal Resolution to 4x Native
*<code>EFBScale = 7</code> to set the Internal Resolution to 4x Native
*<code>EFBScale = -1</code> "-1" is a special case that does not exist in the GUI. It is used to set an Internal Resolution that is the nearest whole number multiplier of the value set in Dolphin's general settings, rounded down. For example, if 2.5x Native is set in the GUI (general settings), than 2x Native will be used.
*<code>EFBScale = -1</code> "-1" is a special case that does not exist in the GUI. It is used to set an Internal Resolution that is the nearest whole number multiplier of the value set in Dolphin's general settings, rounded down. For example, if 2.5x Native is set in the GUI (general settings), then 2x Native will be used.


=== Texture Cache Accuracy ===
=== Texture Cache Accuracy ===
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=== Anti-Aliasing ===
=== Anti-Aliasing ===
*<code>MSAA = 0</code> will set it to the top of the list value which is "None". "2x", "4x", "8x" samples would need <code>2</code>, <code>4</code>, <code>8</code> to be used respectively. Prior to {{revision|4.0-8385}}, values starting from 0 represent the drop down order in the list that dolphin uses.
*<code>MSAA = 0</code> will set it to the top of the list value which is "None". "2x", "4x", "8x" samples would need <code>2</code>, <code>4</code>, <code>8</code> to be used respectively.
*<code>SSAA = True</code> or <code>False</code> will toggle between "SSAA" and "MSAA" respectively. The amount of samples used for SSAA will depend on the MSAA value above.
*<code>SSAA = True</code> or <code>False</code> will toggle between "SSAA" and "MSAA" respectively. The amount of samples used for SSAA will depend on the MSAA value above.


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=== Stereoscopic 3D Offset Settings ===
=== Stereoscopic 3D Offset Settings ===
*<code>StereoDepthPercentage = 100</code> Percentage to multiply with the depth value of StereoDepth in [[#Stereoscopic 3D Settings]].
*<code>StereoDepthPercentage = 100</code> Percentage to multiply with the depth value of StereoDepth in [[#Stereoscopic 3D Settings]].
*<code>StereoConvergenceMinimum = 0</code> Base convergence value to be added to the value of StereoConvergence in [[#Stereoscopic 3D Settings]].
*<code>StereoConvergence = 0</code> Base convergence value to be multiplied with the percentage value of StereoConvergencePercentage in [[#Stereoscopic 3D Settings]].
*<code>StereoEFBMonoDepth = True</code> or <code>False</code> to enable and disable "Monoscopic Shadows" respectively.
*<code>StereoEFBMonoDepth = True</code> or <code>False</code> to enable and disable "Monoscopic Shadows" respectively.


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=== Stereoscopic 3D Settings ===
=== Stereoscopic 3D Settings ===
*<code>StereoDepth = 20</code> Separation distance between the virtual cameras.
*<code>StereoDepth = 20</code> Separation distance between the virtual cameras.
*<code>StereoConvergence = 20</code> Distance of the convergence plane.
*<code>StereoConvergencePercentage = 100</code> Distance of the convergence plane.
*<code>StereoSwapEyes = True</code> or <code>False</code> to enable and disable "Swap Eyes" respectively.
*<code>StereoSwapEyes = True</code> or <code>False</code> to enable and disable "Swap Eyes" respectively.


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