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== ISO Properties Windows ==
You can configure settings per game through their GameINI. GameINI is a plain text file with game's GameID as its file name and INI as its file extension. It can be retrieved from game's properties, right-click the game from game list then choose '''Properties''' from the context menu, then click on the '''Edit Config''' button and edit the empty text file that pops up. When editing, carefully arranged line, headings, and capitalization are important.
These are settings you can also find in the ISO properties.
 
* Enable Dual Core - controls [[#CPUThread]]
== Properties Window ==
* Enable MMU - controls [[#MMU]]
These are settings you can update GameINI directly from the game properties window.
* Enable Dual Core - controls [[#Dual Core]]
* Enable MMU - controls [[#Memory Management Unit (MMU)]]
* Skip DCBZ clearing - controls [[#DCBZ]]
* Skip DCBZ clearing - controls [[#DCBZ]]
* Enable FPRF - controls [[#]]
* Enable FPRF - controls [[#Floating-point Result Flag]]
* Synchronize GPU thread - controls [[#SyncGPU]]
* Synchronize GPU thread - controls [[#Synchronize GPU Thread]]
* Speed up Disc Transfer Rate - controls [[#FastDiscSpeed]]
* Speed up Disc Transfer Rate - controls [[#Speed Up Disc Transfer Rate]]
* DSP HLE emulation (fast) - controls [[#DSPHLE]]
* DSP HLE emulation (fast) - controls [[#DSP HLE]]
* Stereoscopy Depth Percentage - controls StereoDepthPercentage in [[#Stereoscopic 3D Settings]]
* Deterministic dual core - controls [[#Dualcore Determinism]]
* Convergence - controls StereoConvergence in [[#Stereoscopic 3D Settings]]
* Stereoscopy Depth Percentage - controls StereoDepthPercentage in [[#Stereoscopic 3D Offset Settings]]
* Monoscopic Shadows - controls StereoEFBMonoDepth in [[#Stereoscopic 3D Settings]]
* Convergence - controls StereoConvergence in [[#Stereoscopic 3D Offset Settings]]
* [[#BlockMerging]]
* Monoscopic Shadows - controls StereoEFBMonoDepth in [[#Stereoscopic 3D Offset Settings]]
* [[#TLBHack]]
* [[#VBeam]]


== [Core] ==
== [Core] ==
The following entires go under [Core] section of the GameINI.
The following entries go under [Core] section of the GameINI.


=== CPUThread ===
=== Dual Core ===
*<code>CPUThread = True</code> to enable Dual Core mode
*<code>CPUThread = True</code> or <code>False</code> to enable and disable "Dual Core" mode respectively.  
*<code>CPUThread = False</code> to disable Dual Core mode.


=== GFXBackend ===
=== Graphics Backend ===
*<code>GFXBackend = D3D</code> to set the video backend to D3D (previously called D3D11 prior to {{revision|4.0-155}})
*<code>GFXBackend = D3D</code> to set the video backend to Direct3D 11.
*<code>GFXBackend = OGL</code> to set the video backend to OpenGL
*<code>GFXBackend = D3D12</code> to set the video backend to Direct3D 12. Removed (will do nothing) in {{revision|5.0-3774}} and later.
*<code>GFXBackend = OGL</code> to set the video backend to OpenGL.
*<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan.


D3D9 was removed in {{revision|4.0-155}}. On builds prior to {{revision|4.0-155}}, the following three options are available.
=== CPU Emulator Engine ===
*<code>GFXBackend = DX11</code> to set the video backend to D3D11 (now called D3D in the emulator as of {{revision|4.0-155}})
*<code>CPUCore = 0</code> to set the CPU emulator engine to "Interpreter".
*<code>GFXBackend = OGL</code> to set the video backend to OpenGL
*<code>CPUCore = 1</code> to set the CPU emulator engine to "JIT".
*<code>GFXBackend = DX9</code> to set the video backend to D3D9. For {{revision|4.0-155}} and later setting the graphics backend to DX9 will do nothing.
*<code>CPUCore = 2</code> to set the CPU emulator engine to "JITIL". Removed (will do nothing) in {{revision|5.0-3792}} and later.
*<code>CPUCore = 5</code> to set the CPU emulator engine to "Cached Interpreter".


=== CPUCore ===
=== Floating-point Result Flag ===
*<code>CPUCore = 0</code> to set the CPU engine to Interpreter
*<code>FPRF = True</code> or <code>False</code> to enable and disable "Floating-point Result Flag" calculation respectively.
*<code>CPUCore = 1</code> to set the CPU engine to JIT
*<code>CPUCore = 2</code> to set the CPU engine to JITIL


Uses numbers starting with 0 to represent the tick-mark order used in the Dolphin GUI for the option.
=== DSP HLE ===
*<code>DSPHLE = True</code> or <code>False</code> to enable and disable "DSP HLE" respectively.


=== DSPHLE ===
If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings, or see [[#DSP Emulator Engine]]. More information at [[Audio Emulation]].
*<code>DSPHLE = True</code> to force DSP HLE for the game.
*<code>DSPHLE = False</code> to force disable DSP HLE, forcing DSP LLE.


If DSP LLE is set in the lines above, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. More information at [[Audio Emulation]].
=== DSP LLE on Dedicated Thread ===
*<code>DSPThread = True</code> or <code>False</code> to enable and disable the "DSP LLE on Dedicated Thread" respectively.


=== DSPThread ===
=== Emulation Speed (formerly Framelimit) ===
*<code>DSPThread = True</code> to enable DSP LLE on Dedicated Thread
*<code>EmulationSpeed = 0.000000000</code> will set it to "unlimited".
*<code>DSPThread = False</code> to disable DSP LLE on Dedicated Thread
*<code>EmulationSpeed = 0.100000001</code> will set it to "10%".
*<code>EmulationSpeed = 0.200000003</code> will set it to "20%".
*<code>EmulationSpeed = 0.300000012</code> will set it to "30%".
*<code>EmulationSpeed = 0.400000006</code> will set it to "40%".
*<code>EmulationSpeed = 0.500000000</code> will set it to "50%".
*<code>EmulationSpeed = 0.600000024</code> will set it to "60%".
*<code>EmulationSpeed = 0.699999988</code> will set it to "70%".
*<code>EmulationSpeed = 0.800000012</code> will set it to "80%".
*<code>EmulationSpeed = 0.900000036</code> will set it to "90%".
*<code>EmulationSpeed = 1.00000000</code> will set it to "100%", as in normal emulation speed.
*<code>EmulationSpeed = 1.10000002</code> will set it to "110%".
*<code>EmulationSpeed = 1.20000005</code> will set it to "120%".
*<code>EmulationSpeed = 1.30000007</code> will set it to "130%".
*<code>EmulationSpeed = 1.39999998</code> will set it to "140%".
*<code>EmulationSpeed = 1.50000000</code> will set it to "150%".
*<code>EmulationSpeed = 1.60000002</code> will set it to "160%".
*<code>EmulationSpeed = 1.70000005</code> will set it to "170%".
*<code>EmulationSpeed = 1.80000007</code> will set it to "180%".
*<code>EmulationSpeed = 1.89999998</code> will set it to "190%".
*<code>EmulationSpeed = 2.00000000</code> will set it to "200%".


=== FrameLimit ===
=== CPU Overclock ===
Uses hex values to set the framelimit. Based on VPS unless [[#UseFPS]] is set to true. Added in {{revision|4.0-265}}; it will do nothing in revisions prior to that.
Implemented in {{revision|5.0-2302}} and later.
*<code>FrameLimit = 0x00000000</code> -> "Off"
*<code>OverclockEnable = True</code> or <code>False</code> to enable and disable "CPU Overclock" respectively.
*<code>FrameLimit = 0x00000001</code> -> "Auto"
*<code>Overclock = 1.0</code> translates to "100%" CPU clock, greater in value is considered overclocking and smaller in value is considered underclocking.
*<code>FrameLimit = 0x00000002</code> -> "Audio"
*<code>FrameLimit = 0x00000003</code> -> "10"
Continues up to
*<code>FrameLimit = 0x00000019</code> -> "120"


=== UseFPS ===
=== Synchronize GPU Thread ===
Implemented in {{revision|4.0-265}} and later.
*<code>UseFPS = True</code> -> Sets the FrameLimiter to be based on FPS instead of the VPS.
*<code>UseFPS = False</code> -> Sets the FrameLimiter to be based on VPS instead of the FPS. This is the normal behavior for the emulator.
 
=== VBeam ===
*<code>VBeam = True</code> to enable the VBeam Speed Hack
*<code>VBeam = False</code> to disable the VBeam Speed Hack
 
=== SyncGPU ===
SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode.
SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode.
*<code>SyncGPU = True</code>
*<code>SyncGPU = True</code> or <code>False</code> to enable and disable the "Synchronize GPU thread" respectively.
*<code>SyncGPU = False</code>


=== FastDiscSpeed ===
=== Speed Up Disc Transfer Rate ===
Accelerates the emulated disc speed, removing any loading emulation.
Accelerates the emulated disc speed, removing any loading emulation.
*<code>FastDiscSpeed = True</code>
*<code>FastDiscSpeed = True</code> or <code>False</code> to enable and disable the "Speed up Disc Transfer Rate" respectively.
*<code>FastDiscSpeed = False</code>


=== BlockMerging ===
=== Dualcore Determinism ===
*<code>BlockMerging = True</code>
*<code>GPUDeterminismMode = fake-completion</code> or <code>none</code> to enable and disable "Deterministic dual core" respectively.
*<code>BlockMerging = False</code>


=== MMU ===
=== Memory Management Unit (MMU) ===
*<code>MMU = True</code> -> Enables "MMU"
*<code>MMU = True</code> or <code>False</code> to enable and disable the "Memory Management Unit" respectively.
*<code>MMU = False</code> -> Disables "MMU"


=== TLBHack ===
=== DCBZ ===
Controls the "MMU Speed Hack" setting, a hacked version of the MMU that isn't as demanding.
*<code>DCBZ = True</code> or <code>False</code> to enable and disable "Skip DCBZ Clearing" respectively.
*<code>TLBHack = True</code> -> Enables the MMU Speed Hack
*<code>TLBHack = False</code> -> Disables the MMU Speed Hack


=== DCBZ ===
=== Progressive Scan ===
*<code>DCBZ = True</code> to enable "Skip DCBZ Clearing"
*<code>ProgressiveScan = True</code> or <code>False</code> to enable and disable "Progressive Scan" respectively.
*<code>DCBZ = False</code> to disable "Skip DCBZ Clearing"
 
=== GameCube Language ===
Implemented in {{revision|5.0-2023}} and later.
*<code>GameCubeLanguage = 0</code> for English or Japanese, depending on the region of the console/game.
 
Choose a number for the language you want from the list below:
0 = English/Japanese
1 = German
2 = French
3 = Spanish
4 = Italian
5 = Dutch


== [Video_Settings] ==
== [Video_Settings] ==
=== EFBScale ===
The following entries go under [Video_Settings] section of the GameINI.
Sets the internal resolution. Values starting from 0 represent the drop down order in the list that dolphin uses.
 
*<code>EFBScale = 0</code> to set the Internal Resolution to "Auto (Multiple of 640x528)"
=== Internal Resolution ===
*<code>EFBScale = 1</code> to set the Internal Resolution to "Auto (Window Size)"
Values starting from 0 represent the drop down order in the list that dolphin uses.
*<code>EFBScale = 2</code> to set the Internal Resolution to 1x Native
*<code>InternalResolution = 0</code>
*<code>EFBScale = 3</code> to set the Internal Resolution to 1.5x Native
*<code>EFBScale = 4</code> to set the Internal Resolution to 2x Native
*<code>EFBScale = 5</code> to set the Internal Resolution to 2.5x Native
*<code>EFBScale = 6</code> to set the Internal Resolution to 3x Native
*<code>EFBScale = 7</code> to set the Internal Resolution to 4x Native
*<code>EFBScale = -1</code> "-1" is a special case that does not exist in the GUI. It is used to set an Internal Resolution that is the nearest whole number multiplier of the value set in Dolphin's general settings, rounded down. For example, if 2.5x Native is set in the GUI (general settings), than 2x Native will be used.


=== SafeTextureCacheColorSamples ===
=== Texture Cache Accuracy ===
Controls the "Texture Cache Accuracy" setting, shown as a slider in the GUI.
Controls the "Texture Cache Accuracy" setting, shown as a slider in the GUI.
*<code>SafeTextureCacheColorSamples = 0</code> -> Texture Cache Accuracy "Safe", the left most option on the slider
*<code>SafeTextureCacheColorSamples = 0</code> -> Texture Cache Accuracy "Safe", the left most option on the slider.
*<code>SafeTextureCacheColorSamples = 512</code> -> Texture Cache Accuracy "Middle", the middle option on the slider
*<code>SafeTextureCacheColorSamples = 512</code> -> Texture Cache Accuracy "Middle", the middle option on the slider.
*<code>SafeTextureCacheColorSamples = 128</code> -> Texture Cache Accuracy "Fast", the right most option on the slider
*<code>SafeTextureCacheColorSamples = 128</code> -> Texture Cache Accuracy "Fast", the right most option on the slider.


=== AspectRatio ===
=== Aspect Ratio ===
Values represent the drop down list in the Dolphin GUI, starting with 0.
Values starting from 0 represent the drop down order in the list that dolphin uses.
*<code>AspectRatio = 0</code> -> Auto Aspect Ratio, assigned based on what the emulated console indicates
*<code>AspectRatio = 0</code> is auto, assigned based on what the emulated console indicates.
*<code>AspectRatio = 1</code> -> Force 16:9
*<code>AspectRatio = 1</code> to force the aspect ratio to 16:9.
*<code>AspectRatio = 2</code> -> Force 4:3
*<code>AspectRatio = 2</code> to force the aspect ratio to 4:3.
*<code>AspectRatio = 3</code> -> Sets the aspect ratio to "Stretch to window"
*<code>AspectRatio = 3</code> to set the aspect ratio to "Stretch to window".


=== wideScreenHack ===
=== Widescreen Hack ===
Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[#AspectRatio|AspectRatio]] options in addition to this setting.
Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[#Aspect Ratio]] options in addition to this setting.
*<code>wideScreenHack = True</code>
*<code>wideScreenHack = True</code> or <code>False</code> to enable and disable the "Widescreen Hack" respectively.
*<code>wideScreenHack = False</code>


=== MSAA ===
=== Anti-Aliasing ===
Values starting from 0 represent the drop down order in the list that dolphin uses. Each backend has it's own list of antialiasing options so it is suggested to enforce a certain video backend along with this option.
*<code>MSAA = 0</code> will set it to the top of the list value which is "None". "2x", "4x", "8x" samples would need <code>2</code>, <code>4</code>, <code>8</code> to be used respectively.
*<code>MSAA = 0</code> will set it to the top of the list value which is 'Off' for all backends, for values starting from 1 the result will vary depending on the backend used, check the drop list in the gui and start counting from 0 to find which antialiasing option will be used for values higher than zero.
*<code>SSAA = True</code> or <code>False</code> will toggle between "SSAA" and "MSAA" respectively. The amount of samples used for SSAA will depend on the MSAA value above.


=== External Frame Buffer ===
=== External Frame Buffer ===
*<code>UseXFB = True</code> or <code>False</code> to enable and disable "External Frame Buffer" respectively. Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below:
*<code>UseXFB = True</code> or <code>False</code> to enable and disable "External Frame Buffer" respectively. Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below:
*<code>UseRealXFB = True</code> or <code>False</code> to enable "Real Xfb" or "Virtual Xfb" respectively.
*<code>UseRealXFB = True</code> or <code>False</code> to enable "Real XFB" or "Virtual XFB" respectively.


=== Fast Depth Calculation ===
=== Fast Depth Calculation ===
[Video_Settings]
*<code>FastDepthCalc = True</code> or <code>False</code> to enable and disable "Fast depth calculation" respectively.
*<code>FastDepthCalc = True</code> or <code>False</code> to enable and disable "Fast depth calculation" respectively.


=== Per-Pixel Lighting ===
=== Per-Pixel Lighting ===
*<code>EnablePixelLighting = True</code> or <code>False</code> to enable and disable "Per-Pixel Lighting" respectively.
*<code>EnablePixelLighting = True</code> or <code>False</code> to enable and disable "Per-Pixel Lighting" respectively.
=== OpenMP Texture Decoder ===
*<code>OMPDecoder = True</code> or <code>False</code> to enable and disable "OpenMP Texture Decoder" respectively.
=== OpenCL Texture Decoder ===
*<code>EnableOpenCL = True</code> or <code>False</code> to enable and disable "OpenCL Texture Decoder" respectively.


=== Disable Fog ===
=== Disable Fog ===
*<code>DisableFog = True</code> or <code>False</code> to enable and disable "Disable Fog" respectively.
*<code>DisableFog = True</code> or <code>False</code> to enable and disable "Disable Fog" respectively.


=== Disable Destination Alpha ===
=== Load Custom Textures ===
*<code>DstAlphaPass = True</code> or <code>False</code> to enable and disable "Disable Destination Alpha" respectively.
*<code>HiresTextures = True</code> or <code>False</code> to enable and disable "Load Custom Textures" respectively.


== [Video_Enhancements] ==
== [Video_Enhancements] ==
The following entries go under [Video_Enhancements] section of the GameINI.
=== Anisotropic Filtering ===
=== Anisotropic Filtering ===
Values starting from 0 represent the drop down order in the list that dolphin uses.
Values starting from 0 represent the drop down order in the list that dolphin uses.
*<code>MaxAnisotropy = 0</code> will set it to the top of the list value of 1x equivalent of disabling it. 2x, 4x, 8x, 16x would need 1,2,3,4 to be used respectively).
*<code>MaxAnisotropy = 0</code> will set it to the top of the list value of 1x equivalent of disabling it. 2x, 4x, 8x, 16x would need <code>1</code>, <code>2</code>, <code>3</code>, <code>4</code> to be used respectively.


=== Force Texture Filtering ===
=== Force Texture Filtering ===
Line 160: Line 159:


=== Post-processing Effects ===
=== Post-processing Effects ===
This option will only work with the opengl backend. Use the names listed in the drop down menu of the option, below we use sepia as an example.
This option will only work with the OpenGL and Vulkan backend. Use the names listed in the drop down menu of the option, below we use sepia as an example.
*<code>PostProcessingShader = sepia</code>, also you can put the name of your preferred shader here.
*<code>PostProcessingShader = sepia</code>, also you can put the name of your preferred shader here.


== [Video_Hacks] ==
== [Video_Hacks] ==
=== Cache Display Lists ===
The following entries go under [Video_Hacks] section of the GameINI.
*<code>DlistCachingEnable = True</code> or <code>False</code> to enable and disable "Cache Display Lists" respectively.


=== EFB Copies ===
=== EFB Copies ===
*<code>EFBToTextureEnable = True</code> or <code>False</code> to enable "Efb to Texture" and "Efb to Ram" respectively.
*<code>EFBToTextureEnable = True</code> or <code>False</code> to enable "EFB to Texture" and "EFB to Ram" respectively.
*<code>EFBCopyEnable = True</code> or <code>False</code> to enable and disable "EFB copies" respectively.
*<code>EFBCopyCacheEnable = True</code> or <code>False</code> to enable and disable "Efb to RAM Cache" respectively.


=== Scaled EFB Copy ===
=== Scaled EFB Copy ===
*<code>EFBScaledCopy = True</code> or <code>False</code> to enable and disable "Scaled EFB Copy" respectively.
*<code>EFBScaledCopy = True</code> or <code>False</code> to enable and disable "Scaled EFB Copy" respectively.


=== Skip EFB Access From Cpu ===
=== Skip EFB Access From CPU ===
*<code>EFBAccessEnable = True</code> or <code>False</code> to disable and enable "Skip EFB Access From Cpu" respectively. Beware that it has the opposite behavior of the gui option!
*<code>EFBAccessEnable = True</code> or <code>False</code> to disable and enable "Skip EFB Access From CPU" respectively. Beware that it has the opposite behavior of the GUI option!


=== Ignore Format Changes ===
=== Ignore Format Changes ===
*<code>EFBEmulateFormatChanges = True</code> or <code>False</code> to disable and enable "Ignore Format Changes" respectively. Beware that it has the opposite behavior of the gui option!
*<code>EFBEmulateFormatChanges = True</code> or <code>False</code> to disable and enable "Ignore Format Changes" respectively. Beware that it has the opposite behavior of the GUI option!
 
=== Bounding Box ===
*<code>BBoxEnable = True</code> or <code>False</code> to enable and disable "Bounding Box" calculation respectively.
 
=== Vertex Rounding ===
*<code>VertexRounding = True</code> or <code>False</code> to enable and disable "Vertex Rounding" respectively.
 
===XFB copies ===
*<code>XFBToTextureEnable = True</code> or <code>False</code> to enable "XFB to Texture" and "XFB to Ram" respectively.


== [Video] ==
===Immediate XFB ===
*<code>UseBBox = True</code> or <code>False</code> to enable and disable "Bounding Box Calculation" respectively.
*<code>ImmediateXFBenable = True</code> or <code>False</code> to enable and disable "Immediate XFB" respectively.
*<code>ZTPSpeedupHack = True</code> or <code>False</code> to enable and disable "ZTP Hack" respectively.
*<code>ProjectionHack = 1</code> or <code>0</code> to enable and disable "Custom Projection Hack" respectively.


== [Video_Hardware] ==
== [Video_Hardware] ==
=== VSync ===
The following entries go under [Video_Hardware] section of the GameINI.
*<code>VSync = True</code> or <code>False</code> to enable and disable "VSync" respectively.
 
=== V-Sync ===
*<code>VSync = True</code> or <code>False</code> to enable and disable "V-Sync" respectively.


== [Video_Stereoscopy] ==
== [Video_Stereoscopy] ==
The following entries go under [Video_Stereoscopy] section of the GameINI.
=== Stereoscopic 3D Offset Settings ===
*<code>StereoDepthPercentage = 100</code> Percentage to multiply with the depth value of StereoDepth in [[#Stereoscopic 3D Settings]].
*<code>StereoConvergence = 0</code> Base convergence value to be multiplied with the percentage value of StereoConvergencePercentage in [[#Stereoscopic 3D Settings]].
*<code>StereoEFBMonoDepth = True</code> or <code>False</code> to enable and disable "Monoscopic Shadows" respectively.
=== Stereoscopic 3D Mode ===
Values starting from 0 represent the drop down order in the list that dolphin uses.
*<code>StereoMode = 0</code>
=== Stereoscopic 3D Settings ===
=== Stereoscopic 3D Settings ===
*<code>StereoDepthPercentage = 100</code> Percentage of depth value set in the video configuration applied in-game.
*<code>StereoDepth = 20</code> Separation distance between the virtual cameras.
*<code>StereoConvergenceMinimum = 0</code> Base convergence value that's added to the value set in the video configuration.
*<code>StereoConvergencePercentage = 100</code> Distance of the convergence plane.
*<code>StereoEFBMonoDepth = False</code> or <code>True</code> to enable "Monoscopic Shadows" respectively.
*<code>StereoSwapEyes = True</code> or <code>False</code> to enable and disable "Swap Eyes" respectively.


== [DSP] ==
== [DSP] ==
=== Backend ===
The following entries go under [DSP] section of the GameINI.
Implemented in {{revision|4.0-101}} and later.
 
=== Audio Backend ===
*<code>Backend = OpenAL</code>
*<code>Backend = OpenAL</code>
*<code>Backend = DSound</code>
*<code>Backend = XAudio2</code>
*<code>Backend = XAudio2</code>
*<code>Backend = Cubeb</code>
*<code>Backend = No audio output</code>


=== EnableJIT ===
=== DSP Emulator Engine ===
*<code>EnableJIT = True</code> => for LLE recompiler
*<code>EnableJIT = True</code> or <code>False</code> for "LLE recompiler" and "LLE interpreter" respectively. This is when [[#DSP HLE]] is disabled.
*<code>EnableJIT = False</code> => for LLE interpreter


=== Volume ===
=== Volume ===
Implemented in {{revision|4.0-265}} and later.
*<code>Volume = 100</code>, values starting from 0 up to 100 max are valid.
*<code>Volume = 100</code>, values starting from 0 up to 100 max are valid.


== [Controls] ==
== [Controls] ==
=== PadProfile[1-4] ===
The following entries go under [Controls] section of the GameINI.
 
=== GameCube Controller Port ===
<pre>
PadType0 = 0
PadType1 = 0
PadType2 = 0
PadType3 = 0
</pre>
 
=== GameCube Controller Profile ===
The GameCube controller profile to be used for player 1 to 4.
The GameCube controller profile to be used for player 1 to 4.
<pre>
<pre>
Line 223: Line 249:
Change ''Name of Profile'' to the name of an existing control profile. It requires that you have created and saved a new control profile beforehand for the emulated GameCube controller.
Change ''Name of Profile'' to the name of an existing control profile. It requires that you have created and saved a new control profile beforehand for the emulated GameCube controller.


=== WiimoteProfile[1-4] ===
=== Wii Remote ===
Values starting from 0 represent the drop down order in the list that dolphin uses.
<pre>
WiimoteSource0 = 0
WiimoteSource1 = 0
WiimoteSource2 = 0
WiimoteSource3 = 0
</pre>
 
=== Balance Board ===
<code>WiimoteSourceBB = 0</code> or <code>2</code> to disable and enable the "Real Balance Board" respectively.
 
=== Wii Remote Profile ===
The Wii Remote profile to be used for player 1 to 4.
The Wii Remote profile to be used for player 1 to 4.
<pre>
<pre>
Line 233: Line 271:


Change ''Name of Profile'' to the name of an existing control profile. It requires that you have created and saved a new control profile beforehand for the emulated Wii Remote.
Change ''Name of Profile'' to the name of an existing control profile. It requires that you have created and saved a new control profile beforehand for the emulated Wii Remote.
== [Wii] ==
=== Wii System Language ===
Implemented in {{revision|5.0-2023}} and later.
*<code>Language = 1</code> for English
Choose a number for the language you want from the list below:
0 = Japanese
1 = English
2 = German
3 = French
4 = Spanish
5 = Italian
6 = Dutch
7 = Simplified Chinese
8 = Traditional Chinese
9 = Korean


[[Category:Tutorials]]
[[Category:Tutorials]]
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