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(→Audio Backend: Add cubeb backend) |
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* Speed up Disc Transfer Rate - controls [[#Speed Up Disc Transfer Rate]] | * Speed up Disc Transfer Rate - controls [[#Speed Up Disc Transfer Rate]] | ||
* DSP HLE emulation (fast) - controls [[#DSP HLE]] | * DSP HLE emulation (fast) - controls [[#DSP HLE]] | ||
* Deterministic dual core - controls [[#Dualcore Determinism]] | |||
* Stereoscopy Depth Percentage - controls StereoDepthPercentage in [[#Stereoscopic 3D Offset Settings]] | * Stereoscopy Depth Percentage - controls StereoDepthPercentage in [[#Stereoscopic 3D Offset Settings]] | ||
* Convergence - controls StereoConvergence in [[#Stereoscopic 3D Offset Settings]] | * Convergence - controls StereoConvergence in [[#Stereoscopic 3D Offset Settings]] | ||
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*<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan. | *<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan. | ||
=== CPU Engine === | === CPU Emulator Engine === | ||
*<code>CPUCore = 0</code> to set the CPU engine to "Interpreter". | *<code>CPUCore = 0</code> to set the CPU emulator engine to "Interpreter". | ||
*<code>CPUCore = 1</code> to set the CPU engine to "JIT". | *<code>CPUCore = 1</code> to set the CPU emulator engine to "JIT". | ||
*<code>CPUCore = 2</code> to set the CPU engine to "JITIL". Removed (will do nothing) in {{revision|5.0-3792}} and later. | *<code>CPUCore = 2</code> to set the CPU emulator engine to "JITIL". Removed (will do nothing) in {{revision|5.0-3792}} and later. | ||
*<code>CPUCore = 5</code> to set the CPU engine to "Cached Interpreter" | *<code>CPUCore = 5</code> to set the CPU emulator engine to "Cached Interpreter". | ||
=== Floating-point Result Flag === | === Floating-point Result Flag === | ||
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=== CPU Overclock === | === CPU Overclock === | ||
Implemented in {{revision|5.0-2302}} and later. | Implemented in {{revision|5.0-2302}} and later. | ||
*<code>OverclockEnable = True</code> or <code>False</code> to enable and disable "CPU | *<code>OverclockEnable = True</code> or <code>False</code> to enable and disable "CPU Overclock" respectively. | ||
*<code>Overclock = 1.0</code> translates to "100%" CPU clock, greater in value is considered overclocking and smaller in value is considered underclocking. | *<code>Overclock = 1.0</code> translates to "100%" CPU clock, greater in value is considered overclocking and smaller in value is considered underclocking. | ||
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Accelerates the emulated disc speed, removing any loading emulation. | Accelerates the emulated disc speed, removing any loading emulation. | ||
*<code>FastDiscSpeed = True</code> or <code>False</code> to enable and disable the "Speed up Disc Transfer Rate" respectively. | *<code>FastDiscSpeed = True</code> or <code>False</code> to enable and disable the "Speed up Disc Transfer Rate" respectively. | ||
=== Dualcore Determinism === | |||
*<code>GPUDeterminismMode = fake-completion</code> or <code>none</code> to enable and disable "Deterministic dual core" respectively. | |||
=== Memory Management Unit (MMU) === | === Memory Management Unit (MMU) === | ||
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=== Internal Resolution === | === Internal Resolution === | ||
Values starting from 0 represent the drop down order in the list that dolphin uses. | Values starting from 0 represent the drop down order in the list that dolphin uses. | ||
*<code> | *<code>InternalResolution = 0</code> | ||
=== Texture Cache Accuracy === | === Texture Cache Accuracy === | ||
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=== Vertex Rounding === | === Vertex Rounding === | ||
*<code>VertexRounding = True</code> or <code>False</code> to enable and disable "Vertex Rounding" respectively. | *<code>VertexRounding = True</code> or <code>False</code> to enable and disable "Vertex Rounding" respectively. | ||
===XFB copies === | |||
*<code>XFBToTextureEnable = True</code> or <code>False</code> to enable "XFB to Texture" and "XFB to Ram" respectively. | |||
===Immediate XFB === | |||
*<code>ImmediateXFBenable = True</code> or <code>False</code> to enable and disable "Immediate XFB" respectively. | |||
== [Video_Hardware] == | == [Video_Hardware] == | ||
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*<code>Backend = OpenAL</code> | *<code>Backend = OpenAL</code> | ||
*<code>Backend = XAudio2</code> | *<code>Backend = XAudio2</code> | ||
*<code>Backend = Cubeb</code> | |||
*<code>Backend = No audio output</code> | *<code>Backend = No audio output</code> | ||
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