GameINI: Difference between revisions

126 bytes added ,  18 December 2020
→‎Dualcore Determinism: See https://dolphin-emu.org/blog/2014/09/30/dolphin-progress-report-september-2014/#40-3430-dualcore-determinism-for-use-in-netplay-by-comex and pr #4800
(→‎CPU Emulator Engine: Added for completeness. Source: https://github.com/dolphin-emu/dolphin/blob/ac2525615644738b74e4f01dee2c4fd6f3a21cf1/Source/Core/Core/PowerPC/PowerPC.h#L28)
(→‎Dualcore Determinism: See https://dolphin-emu.org/blog/2014/09/30/dolphin-progress-report-september-2014/#40-3430-dualcore-determinism-for-use-in-netplay-by-comex and pr #4800)
Line 87: Line 87:


=== Dualcore Determinism ===
=== Dualcore Determinism ===
*<code>GPUDeterminismMode = fake-completion</code> or <code>none</code> to enable and disable "Deterministic dual core" respectively.
*<code>GPUDeterminismMode = fake-completion</code> or <code>none</code> to enable and disable "Deterministic dual core" respectively. <code>GPUDeterminismMode = auto</code> will only enable "Deterministic dual core" during Netplay or movie recording/playback.


=== Memory Management Unit (MMU) ===
=== Memory Management Unit (MMU) ===
208

edits