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Progress Continues
We've already had 21453 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
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(I haven't seen this documented anywhere. PR #2533 implemented it and #4317 was an attempt to expose it to the UI) |
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If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings, or see [[#DSP Emulator Engine]]. More information at [[Audio Emulation]]. | If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings, or see [[#DSP Emulator Engine]]. More information at [[Audio Emulation]]. | ||
=== Emulation Speed (formerly Framelimit) === | === Emulation Speed (formerly Framelimit) === | ||
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*<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = True</code> for "On idle skipping" | *<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = True</code> for "On idle skipping" | ||
*<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = False</code> for "Never" | *<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = False</code> for "Never" | ||
=== GPU Overclock === | |||
*<code>SyncGpuOverclock= 1.0</code> translates to "100%" GPU clock. The value of Overclock can be any float, and it acts as a multiplier; 0.5 is 50%, 1.0 is 100%, 1.5 is 150%, 2.0 is 200%, etc. This setting has an effect only if SyncGPU is enabled or Dual Core is disabled. <!-- Deterministic dual core might work too --> | |||
=== Speed Up Disc Transfer Rate === | === Speed Up Disc Transfer Rate === |
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