GameINI: Difference between revisions

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→‎GameCube Serial Port: forgot to add eq and ip placeholder
m (→‎GameCube Serial Port: forgot to add eq and ip placeholder)
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If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings, or see [[#DSP Emulator Engine]]. More information at [[Audio Emulation]].
If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings, or see [[#DSP Emulator Engine]]. More information at [[Audio Emulation]].
=== DSP LLE on Dedicated Thread ===
Will do nothing in {{revision|4.0-4488}} and later.
*<code>DSPThread = True</code> or <code>False</code> to enable and disable the "DSP LLE on Dedicated Thread" respectively.


=== Emulation Speed (formerly Framelimit) ===
=== Emulation Speed (formerly Framelimit) ===
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*<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = True</code> for "On idle skipping"
*<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = True</code> for "On idle skipping"
*<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = False</code> for "Never"
*<code>SyncGPU = False</code> and <code>SyncOnSkipIdle = False</code> for "Never"
=== GPU Overclock ===
*<code>SyncGpuOverclock= 1.0</code> translates to "100%" GPU clock. The value of Overclock can be any float, and it acts as a multiplier; 0.5 is 50%, 1.0 is 100%, 1.5 is 150%, 2.0 is 200%, etc. This setting has an effect only if SyncGPU is enabled or Dual Core is disabled. <!-- Deterministic dual core might work too -->


=== Speed Up Disc Transfer Rate ===
=== Speed Up Disc Transfer Rate ===
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  4 = Italian
  4 = Italian
  5 = Dutch
  5 = Dutch
=== GameCube Slots ===
Implemented in {{revision|5.0-15842}}
*<code>SlotA = 8</code> for GCI Folder. Choose a number from below list to change what is in Slot A.
*<code>SlotB = 255</code> for Nothing. Choose a number from below list to change what is in Slot B.
0 = Dummy
1 = MemoryCard
4 = Microphone
7 = Gecko
8 = GCI Folder
9 = Advance Game Port
255 = Nothing
Set the full path to the memory card file.
*<code>MemcardAPath = pathtoslotAfile</code>
*<code>MemcardAPath = pathtoslotBfile</code>
=== GameCube Serial Port ===
Implemented in {{revision|5.0-15842}}
*<code>SerialPort1 = 255</code> for nothing. Choose a number below which type of Broadband Adapter you are using.
5  = Broadband Adapter (TAP)
10 = Broadband Adapter (XLink Kai)
12 = Broadband Adapter (Built In)
*<code>BBA_MAC = MAC</code> to set the Ethernet MAC address.
*<code>BBA_XLINK_IP = 127.0.0.1</code> to set the IP address of the PC/device where XLink Kai is running.
*<code>BBA_BUILTIN_DNS = IPADDRESS</code> the DNS server to use for the builtin adapter
=== Wii Configuration ===
*<code>PAL60 = True</code> to enable EuRGB60 or <code>False</code> to disable.
*<code>WiiSDCard = True</code> to enable Wii SD/SDHC Card or <code>False</code> to disable.
*<code>WiiSDCardAllowWrites = True</code> to allow SDCard writes or <code>False</code> to disable.


== [Controls] ==
== [Controls] ==
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  8 = Traditional Chinese
  8 = Traditional Chinese
  9 = Korean
  9 = Korean
== [Dolphin.BluetoothPassthrough] ==
===Enable===
*<code>Enabled = True</code> or <code>False</code> to Enable or Disable bluetooth passthrough.


== See also ==
== See also ==

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