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(→[Video_Enhancements]: Update for changes in forced filtering) |
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*<code>GFXBackend = OGL</code> to set the video backend to OpenGL. | *<code>GFXBackend = OGL</code> to set the video backend to OpenGL. | ||
*<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan. | *<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan. | ||
*<code>GFXBackend = Metal</code> to set the video backend to Metal (macOS only). | |||
*<code>GFXBackend = Software Renderer</code> to set the video backend to Software. | *<code>GFXBackend = Software Renderer</code> to set the video backend to Software. | ||
*<code>GFXBackend = Null</code> to set the video backend to Null(no output). | *<code>GFXBackend = Null</code> to set the video backend to Null(no output). | ||
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5 = Broadband Adapter (TAP) | 5 = Broadband Adapter (TAP) | ||
10 = Broadband Adapter (XLink Kai) | 10 = Broadband Adapter (XLink Kai) | ||
12 = Broadband Adapter (Built In) | |||
*<code>BBA_MAC = MAC</code> to set the Ethernet MAC address. | *<code>BBA_MAC = MAC</code> to set the Ethernet MAC address. | ||
*<code>BBA_XLINK_IP = 127.0.0.1</code> to set the IP address of the PC/device where XLink Kai is running. | *<code>BBA_XLINK_IP = 127.0.0.1</code> to set the IP address of the PC/device where XLink Kai is running. | ||
*<code>BBA_BUILTIN_DNS = IPADDRESS</code> the DNS server to use for the builtin adapter | |||
=== Wii Configuration === | === Wii Configuration === | ||
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=== Force Texture Filtering === | === Force Texture Filtering === | ||
As of {{revision|5.0-18025}} the option changed. Valid values are: <code>2</code> for linear, <code>1</code> for nearest and <code>0</code> for no filtering. | |||
*<code>ForceTextureFiltering = 2</code> will set forced linear filtering. | |||
For older builds, which at the time of writing includes beta 5.0-17995, use the following. | |||
*<code>ForceFiltering = True</code> or <code>False</code> to enable and disable "Force Texture Filtering" respectively. | *<code>ForceFiltering = True</code> or <code>False</code> to enable and disable "Force Texture Filtering" respectively. | ||