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529 bytes added ,  29 January 2023
→‎[Video_Enhancements]: Update for changes in forced filtering
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(→‎[Video_Enhancements]: Update for changes in forced filtering)
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*<code>GFXBackend = OGL</code> to set the video backend to OpenGL.
*<code>GFXBackend = OGL</code> to set the video backend to OpenGL.
*<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan.
*<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan.
*<code>GFXBackend = Metal</code> to set the video backend to Metal (macOS only).
*<code>GFXBackend = Software Renderer</code> to set the video backend to Software.
*<code>GFXBackend = Software Renderer</code> to set the video backend to Software.
*<code>GFXBackend = Null</code> to set the video backend to Null(no output).
*<code>GFXBackend = Null</code> to set the video backend to Null(no output).
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  5  = Broadband Adapter (TAP)
  5  = Broadband Adapter (TAP)
  10 = Broadband Adapter (XLink Kai)
  10 = Broadband Adapter (XLink Kai)
12 = Broadband Adapter (Built In)


*<code>BBA_MAC = MAC</code> to set the Ethernet MAC address.
*<code>BBA_MAC = MAC</code> to set the Ethernet MAC address.


*<code>BBA_XLINK_IP = 127.0.0.1</code> to set the IP address of the PC/device where XLink Kai is running.
*<code>BBA_XLINK_IP = 127.0.0.1</code> to set the IP address of the PC/device where XLink Kai is running.
*<code>BBA_BUILTIN_DNS = IPADDRESS</code> the DNS server to use for the builtin adapter


=== Wii Configuration ===
=== Wii Configuration ===
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=== Force Texture Filtering ===
=== Force Texture Filtering ===
As of {{revision|5.0-18025}} the option changed. Valid values are: <code>2</code> for linear, <code>1</code> for nearest and <code>0</code> for no filtering.
*<code>ForceTextureFiltering = 2</code> will set forced linear filtering.
For older builds, which at the time of writing includes beta 5.0-17995, use the following.
*<code>ForceFiltering = True</code> or <code>False</code> to enable and disable "Force Texture Filtering" respectively.
*<code>ForceFiltering = True</code> or <code>False</code> to enable and disable "Force Texture Filtering" respectively.


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