GameINI: Difference between revisions

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→‎Texture Cache Accuracy: General maintenance with AutoWikiBrowser
(→‎[Core]: add memory override)
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=== GPU Overclock ===
=== GPU Overclock ===
*<code>SyncGpuOverclock= 1.0</code> translates to "100%" GPU clock. The value of Overclock can be any float, and it acts as a multiplier; 0.5 is 50%, 1.0 is 100%, 1.5 is 150%, 2.0 is 200%, etc. This setting has an effect only if SyncGPU is enabled or Dual Core is disabled. <!-- Deterministic dual core might work too -->
*<code>SyncGpuOverclock= 1.0</code> translates to "100%" GPU clock. The value of Overclock can be any float, and it acts as a multiplier; 0.5 is 50%, 1.0 is 100%, 1.5 is 150%, 2.0 is 200%, etc. This setting has an effect only if SyncGPU is enabled or, since {{revision|5.0-683}}, if Dual Core is disabled. <!-- Deterministic dual core might work too -->


=== Speed Up Disc Transfer Rate ===
=== Speed Up Disc Transfer Rate ===
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*<code>MemcardAPath = pathtoslotBfile</code>
*<code>MemcardAPath = pathtoslotBfile</code>


Set the full path to the GCI Folder (since {{revision|5.0-17900}}.
Set the full path to the GCI Folder (since {{revision|5.0-17900}}).


*<code>GCIFolderAPath = gcifolderApath</code>
*<code>GCIFolderAPath = gcifolderApath</code>
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Values starting from 0 represent the drop down order in the list that dolphin uses.
Values starting from 0 represent the drop down order in the list that dolphin uses.
*<code>InternalResolution = 0</code>
*<code>InternalResolution = 0</code>
To increase the maximum available resolutions in the UI, you can set:
*<code>MaxInternalResolution  = 9</code>
(the default is 8)


=== Shader Compilation ===
=== Shader Compilation ===
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=== Texture Cache Accuracy ===
=== Texture Cache Accuracy ===
Controls the "Texture Cache Accuracy" setting, shown as a slider in the GUI.
Controls the "Texture Cache Accuracy" setting, shown as a slider in the GUI.
*<code>SafeTextureCacheColorSamples = 0</code> -> Texture Cache Accuracy "Safe", the left most option on the slider.
*<code>SafeTextureCacheColorSamples = 0</code> Texture Cache Accuracy "Safe", the left most option on the slider.
*<code>SafeTextureCacheColorSamples = 512</code> -> Texture Cache Accuracy "Middle", the middle option on the slider.
*<code>SafeTextureCacheColorSamples = 512</code> Texture Cache Accuracy "Middle", the middle option on the slider.
*<code>SafeTextureCacheColorSamples = 128</code> -> Texture Cache Accuracy "Fast", the right most option on the slider.
*<code>SafeTextureCacheColorSamples = 128</code> Texture Cache Accuracy "Fast", the right most option on the slider.


=== GPU Texture Decoding ===
=== GPU Texture Decoding ===
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=== External Frame Buffer ===
=== External Frame Buffer ===
Will do nothing in {{revision|5.0-5874}} and later.
Will do nothing in {{revision|5.0-5874}} and later. Use [[#XFB copies]] and [[#Immediate XFB]] instead.
*<code>UseXFB = True</code> or <code>False</code> to enable and disable "External Frame Buffer" respectively. Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below:
*<code>UseXFB = True</code> or <code>False</code> to enable and disable "External Frame Buffer" respectively. Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below:
*<code>UseRealXFB = True</code> or <code>False</code> to enable "Real XFB" or "Virtual XFB" respectively.
*<code>UseRealXFB = True</code> or <code>False</code> to enable "Real XFB" or "Virtual XFB" respectively.
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=== Crop to 4:3 or 16:9 ===
=== Crop to 4:3 or 16:9 ===
*<code>Crop = False</code> or <code>True</code> to crop the picture from native aspect ration to 4:3 or 16:9.
*<code>Crop = False</code> or <code>True</code> to crop the picture from native aspect ration to 4:3 or 16:9.
=== Cull Vertices on the CPU ===
*<code>CPUCull = True</code> or <code>False</code> to enable and disable "Cull Vertices on the CPU" respectively.


== [Video_Enhancements] ==
== [Video_Enhancements] ==
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=== Arbitrary Mipmap Detection ===
=== Arbitrary Mipmap Detection ===
*<code>ArbitraryMipmapDetection = True</code> or <code>False</code> to enable and disable "Arbitrary Mipmap Detection" respectively.
*<code>ArbitraryMipmapDetection = True</code> or <code>False</code> to enable and disable "Arbitrary Mipmap Detection" respectively.
=== OutputResamplingMode ===
  Default = 0,
  Bilinear = 1,
  BSpline = 2,
  MitchellNetravali = 3,
  CatmullRom = 4,
  SharpBilinear = 5,
  AreaSampling = 6,


== [Video_Hacks] ==
== [Video_Hacks] ==
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  8 = Traditional Chinese
  8 = Traditional Chinese
  9 = Korean
  9 = Korean
=== Wii Aspect Ratio ===
Set the Wii Aspect Ratio to 4:3 or 16:9
*<code>Widescreen = True</code> for 16:9 or <code>False</code> for 4:3


== [Dolphin.BluetoothPassthrough] ==
== [Dolphin.BluetoothPassthrough] ==