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Progress Continues
We've already had 21539 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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=== DSPHLE === | === DSPHLE === | ||
*<code>DSPHLE = True</code> or <code>False</code> to force enable and disable | *<code>DSPHLE = True</code> or <code>False</code> to force enable and disable "DSP HLE" for the game respectively. | ||
If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. More information at [[Audio Emulation]]. | If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. More information at [[Audio Emulation]]. | ||
=== DSPThread === | === DSPThread === | ||
*<code>DSPThread = True</code> or <code>False</code> to enable and disable the | *<code>DSPThread = True</code> or <code>False</code> to enable and disable the "DSP LLE on Dedicated Thread" respectively. | ||
=== FrameLimit === | === FrameLimit === | ||
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=== VBeam === | === VBeam === | ||
*<code>VBeam = True</code> or <code>False</code> to enable and disable the | *<code>VBeam = True</code> or <code>False</code> to enable and disable the "VBeam Speed Hack" respectively. | ||
=== SyncGPU === | === SyncGPU === | ||
SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode. | SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode. | ||
*<code>SyncGPU = True</code> or <code>False</code> to enable and disable the | *<code>SyncGPU = True</code> or <code>False</code> to enable and disable the "Synchronize GPU" respectively. | ||
=== FastDiscSpeed === | === FastDiscSpeed === | ||
Accelerates the emulated disc speed, removing any loading emulation. | Accelerates the emulated disc speed, removing any loading emulation. | ||
*<code>FastDiscSpeed = True</code> or <code>False</code> to enable and disable the | *<code>FastDiscSpeed = True</code> or <code>False</code> to enable and disable the "Speed up Disc Transfer Rate" respectively. | ||
=== BlockMerging === | === BlockMerging === | ||
*<code>BlockMerging = True</code> or <code>False</code> to enable and disable the | *<code>BlockMerging = True</code> or <code>False</code> to enable and disable the "???" respectively. | ||
=== MMU === | === MMU === | ||
*<code>MMU = True</code> <code>False</code> to enable and disable the | *<code>MMU = True</code> <code>False</code> to enable and disable the "Memory Management Unit" respectively. | ||
=== TLBHack === | === TLBHack === | ||
Controls the "MMU Speed Hack" setting, a hacked version of the MMU that isn't as demanding. | Controls the "MMU Speed Hack" setting, a hacked version of the MMU that isn't as demanding. | ||
*<code>TLBHack = True</code> or <code>False</code> to enable or disable the | *<code>TLBHack = True</code> or <code>False</code> to enable or disable the "MMU Speed Hack" respectively. | ||
=== DCBZ === | === DCBZ === |
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