GameINI: Difference between revisions

16 bytes removed ,  9 July 2017
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=== DSPHLE ===
=== DSPHLE ===
*<code>DSPHLE = True</code> or <code>False</code> to force enable and disable ''DSP HLE'' for the game respectively.
*<code>DSPHLE = True</code> or <code>False</code> to force enable and disable "DSP HLE" for the game respectively.


If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. More information at [[Audio Emulation]].
If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. More information at [[Audio Emulation]].


=== DSPThread ===
=== DSPThread ===
*<code>DSPThread = True</code> or <code>False</code> to enable and disable the ''DSP LLE on Dedicated Thread'' respectively.
*<code>DSPThread = True</code> or <code>False</code> to enable and disable the "DSP LLE on Dedicated Thread" respectively.


=== FrameLimit ===
=== FrameLimit ===
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=== VBeam ===
=== VBeam ===
*<code>VBeam = True</code> or <code>False</code> to enable and disable the ''VBeam Speed Hack'' respectively.
*<code>VBeam = True</code> or <code>False</code> to enable and disable the "VBeam Speed Hack" respectively.


=== SyncGPU ===
=== SyncGPU ===
SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode.
SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode.
*<code>SyncGPU = True</code> or <code>False</code> to enable and disable the ''Synchronize GPU'' respectively.
*<code>SyncGPU = True</code> or <code>False</code> to enable and disable the "Synchronize GPU" respectively.


=== FastDiscSpeed ===
=== FastDiscSpeed ===
Accelerates the emulated disc speed, removing any loading emulation.
Accelerates the emulated disc speed, removing any loading emulation.
*<code>FastDiscSpeed = True</code> or <code>False</code> to enable and disable the ''Speed up Disc Transfer Rate'' respectively.
*<code>FastDiscSpeed = True</code> or <code>False</code> to enable and disable the "Speed up Disc Transfer Rate" respectively.


=== BlockMerging ===
=== BlockMerging ===
*<code>BlockMerging = True</code> or <code>False</code> to enable and disable the ''???'' respectively.
*<code>BlockMerging = True</code> or <code>False</code> to enable and disable the "???" respectively.


=== MMU ===
=== MMU ===
*<code>MMU = True</code> <code>False</code> to enable and disable the ''Memory Management Unit'' respectively.
*<code>MMU = True</code> <code>False</code> to enable and disable the "Memory Management Unit" respectively.


=== TLBHack ===
=== TLBHack ===
Controls the "MMU Speed Hack" setting, a hacked version of the MMU that isn't as demanding.
Controls the "MMU Speed Hack" setting, a hacked version of the MMU that isn't as demanding.
*<code>TLBHack = True</code> or <code>False</code> to enable or disable the ''MMU Speed Hack'' respectively.
*<code>TLBHack = True</code> or <code>False</code> to enable or disable the "MMU Speed Hack" respectively.


=== DCBZ ===
=== DCBZ ===
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