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Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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*<code>SafeTextureCacheColorSamples = 128</code> -> Texture Cache Accuracy "Fast", the right most option on the slider | *<code>SafeTextureCacheColorSamples = 128</code> -> Texture Cache Accuracy "Fast", the right most option on the slider | ||
=== | === Aspect Ratio === | ||
Values represent the drop down list in the Dolphin GUI, starting with 0. | Values represent the drop down list in the Dolphin GUI, starting with 0. | ||
*<code>AspectRatio = 0</code> | *<code>AspectRatio = 0</code> is auto, assigned based on what the emulated console indicates. | ||
*<code>AspectRatio = 1</code> | *<code>AspectRatio = 1</code> to force the aspect ratio to 16:9. | ||
*<code>AspectRatio = 2</code> | *<code>AspectRatio = 2</code> to force the aspect ratio to 4:3. | ||
*<code>AspectRatio = 3</code> | *<code>AspectRatio = 3</code> to set the aspect ratio to "Stretch to window". | ||
=== | === Widescreen Hack === | ||
Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[# | Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[#Aspect Ratio]] options in addition to this setting. | ||
*<code>wideScreenHack = True</code> or <code>False</code> to enable and disable the ''Widescreen Hack'' respectively. | *<code>wideScreenHack = True</code> or <code>False</code> to enable and disable the ''Widescreen Hack'' respectively. | ||
=== MSAA === | === MSAA === | ||
Values starting from 0 represent the drop down order in the list that dolphin uses. Each backend has it's own list of antialiasing options so it is suggested to enforce a certain video backend along with this option. | Values starting from 0 represent the drop down order in the list that dolphin uses. Each backend has it's own list of antialiasing options so it is suggested to enforce a certain video backend along with this option. | ||
*<code>MSAA = 0</code> will set it to the top of the list value which is 'Off' for all backends, for values starting from 1 the result will vary depending on the backend used, check the drop list in the | *<code>MSAA = 0</code> will set it to the top of the list value which is 'Off' for all backends, for values starting from 1 the result will vary depending on the backend used, check the drop list in the GUI and start counting from 0 to find which anti-aliasing option will be used for values higher than zero. | ||
=== External Frame Buffer === | === External Frame Buffer === | ||
*<code>UseXFB = True</code> or <code>False</code> to enable and disable "External Frame Buffer" respectively. Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below: | *<code>UseXFB = True</code> or <code>False</code> to enable and disable "External Frame Buffer" respectively. Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below: | ||
*<code>UseRealXFB = True</code> or <code>False</code> to enable "Real | *<code>UseRealXFB = True</code> or <code>False</code> to enable "Real XFB" or "Virtual XFB" respectively. | ||
=== Fast Depth Calculation === | === Fast Depth Calculation === | ||
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=== Anisotropic Filtering === | === Anisotropic Filtering === | ||
Values starting from 0 represent the drop down order in the list that dolphin uses. | Values starting from 0 represent the drop down order in the list that dolphin uses. | ||
*<code>MaxAnisotropy = 0</code> will set it to the top of the list value of 1x equivalent of disabling it. 2x, 4x, 8x, 16x would need 1,2,3,4 to be used respectively | *<code>MaxAnisotropy = 0</code> will set it to the top of the list value of 1x equivalent of disabling it. 2x, 4x, 8x, 16x would need <code>1</code>, <code>2</code>, <code>3</code>, <code>4</code> to be used respectively. | ||
=== Force Texture Filtering === | === Force Texture Filtering === | ||
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=== EFB Copies === | === EFB Copies === | ||
*<code>EFBToTextureEnable = True</code> or <code>False</code> to enable " | *<code>EFBToTextureEnable = True</code> or <code>False</code> to enable "EFB to Texture" and "EFB to Ram" respectively. | ||
*<code>EFBCopyEnable = True</code> or <code>False</code> to enable and disable "EFB copies" respectively. | *<code>EFBCopyEnable = True</code> or <code>False</code> to enable and disable "EFB copies" respectively. | ||
*<code>EFBCopyCacheEnable = True</code> or <code>False</code> to enable and disable " | *<code>EFBCopyCacheEnable = True</code> or <code>False</code> to enable and disable "EFB to RAM Cache" respectively. | ||
=== Scaled EFB Copy === | === Scaled EFB Copy === |
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