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{{Infobox VG | |||
|image = [[File:Ghostbusters-The Video Game.jpg|300px]] | |||
|developer = Red Fly Studio | |||
|publisher = Atari | |||
|released = {{vgrelease|NA=June 16, 2009|EU=November 6, 2009|AUS=November 12, 2009}} | |||
|genre = Action, Third-person shooter | |||
|modes = Single-player, Multiplayer (2) | |||
|input = Wii Remote + Nunchuk | |||
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=27128 | |||
}} | |||
'''Ghostbusters: The Video Game''' is a 2009 cross-platform action game based on the Ghostbusters film franchise. The game follows the player's character as a new recruit in the Ghostbusters, a team of parapsychologists who pursue and capture ghosts. The game features elements of typical third-person shooters, but instead of using a traditional gun, players are equipped with a "Proton Pack", a laser beam-like weapon, and a ghost trap to fight and capture ghosts. The game's plot is set two years after Ghostbusters II, around Thanksgiving in 1991, with the Ghostbusters team training the player's character while investigating paranormal activities in New York. | |||
== Problems == | |||
{{Problems|{{#vardefineecho:problems| | |||
=== <s>Overly Deep Voices</s> === | |||
When using the HLE sound engine, voices may be pitched too deep. Use LLE to fix this. Corrected prior to {{revision|5.0-6004}}. | |||
}}}} | |||
== Configuration == | |||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | |||
}} | |||
== Version Compatibility == | |||
{{VersionCompatibility}} | |||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | |||
{{VersionCompatibilityClose}} | |||
== Testing == | |||
{{testing/start}} | |||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | |||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-4690K|GPU=AMD Radeon HD 6970|result=No visual problems that I can see. Had trouble catching ghosts with an Xbox 360 controller; the slam move wasn't registering until I bound the generic "shake" function (X Axis) to a button and used that. It's clumsy, but the slam seems to eventually register. 1.5x resolution, 4x MSAA, DirectX 11, Per-Pixel Lighting |tester=TheLostSkeleton}} | |||
{{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == | ||
{{VideoGallery | |||
|vid1=lL0pumZXyJY|cap1=Ghostbusters: The Video Game on Dolphin the Wii Emulator (720p HD) | |||
|vid2=8TCHG2RO_lA|cap2=Ghostbusters: The Video Game - Gameplay Wii UHD 4K 2160p (Dolphin 5.0) | |||
|vid3=OeT3JdZPLlU|cap3=Ghostbusters: The Video Game - Dolphin Emulator 5.0-11038 [1080p HD] - Nintendo Wii | |||
}} | |||
[[Category:Wii games]] | [[Category:Wii games]] |