Ghostbusters: The Video Game: Difference between revisions

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m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->")
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|developer = Red Fly Studio
|developer = Red Fly Studio
|publisher = Atari
|publisher = Atari
|released = {{vgrelease|NA=June 16, 2009|EU=November 6, 2009|AUS=November 12, 2009}}
|released = {{vgrelease|NA=June 16, 2009|EU=November 6, 2009|AUS=November 12, 2009}}
|genre = Action, Third-person shooter
|genre     = Action, Third-person shooter
|modes = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|wikipedia = http://forums.dolphin-emu.org/Thread-wii-ghostbusters-the-video-game
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=27128
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=27128
}}
}}
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== Problems ==
== Problems ==
=== Overly Deep Voices ===
{{Problems|{{#vardefineecho:problems|
When using the HLE sound engine, voices may be pitched too deep. Use LLE to fix this.
=== <s>Overly Deep Voices</s> ===
When using the HLE sound engine, voices may be pitched too deep. Use LLE to fix this. Corrected prior to {{revision|5.0-6004}}.
 
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dspengine = LLE
|dspenginenotes = Corrects overly deep voices.
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-4690K|GPU=AMD Radeon HD 6970|result=No visual problems that I can see. Had trouble catching ghosts with an Xbox 360 controller; the slam move wasn't registering until I bound the generic "shake" function (X Axis) to a button and used that. It's clumsy, but the slam seems to eventually register. 1.5x resolution, 4x MSAA, DirectX 11, Per-Pixel Lighting |tester=TheLostSkeleton}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|lL0pumZXyJY|Ghostbusters: The Video Game on Dolphin the Wii Emulator (720p HD)|br}}
{{VideoGallery
|vid1=lL0pumZXyJY|cap1=Ghostbusters: The Video Game on Dolphin the Wii Emulator (720p HD)
|vid2=8TCHG2RO_lA|cap2=Ghostbusters: The Video Game - Gameplay Wii UHD 4K 2160p (Dolphin 5.0)
|vid3=OeT3JdZPLlU|cap3=Ghostbusters: The Video Game - Dolphin Emulator 5.0-11038 [1080p HD] - Nintendo Wii
}}


[[Category:Wii games]]
[[Category:Wii games]]

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