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Ghostbusters: The Video Game: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
| | |image = [[File:Ghostbusters-The Video Game.jpg|300px]] | ||
|developer = Red Fly Studio | |||
Red Fly Studio | |||
|publisher = Atari | |publisher = Atari | ||
|released = {{vgrelease|NA= June 16, 2009}}{{vgrelease|EU= November 6, 2009}}{{vgrelease|AUS= November 12, 2009}} | |released = {{vgrelease|NA= June 16, 2009}}{{vgrelease|EU= November 6, 2009}}{{vgrelease|AUS= November 12, 2009}} | ||
|genre = Action game, third-person shooter | |genre = Action game, third-person shooter | ||
|modes = Single player, Multiplayer | |modes = Single player, Multiplayer | ||
|ratings = | |ratings = {{vgratings|ESRB=E (Everyone)|PEGI=7+}} | ||
|input = Wii Remote, Nunchuk | |input = Wii Remote, Nunchuk | ||
}} | }} | ||
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The game follows the player's character as a new recruit in the Ghostbusters, a team of parapsychologists who pursue and capture ghosts. The game features elements of typical third-person shooters, but instead of using a traditional gun, players are equipped with a "Proton Pack", a laser beam-like weapon, and a ghost trap to fight and capture ghosts. The game's plot is set two years after Ghostbusters II, around Thanksgiving in 1991, with the Ghostbusters team training the player's character while investigating paranormal activities in New York. | The game follows the player's character as a new recruit in the Ghostbusters, a team of parapsychologists who pursue and capture ghosts. The game features elements of typical third-person shooters, but instead of using a traditional gun, players are equipped with a "Proton Pack", a laser beam-like weapon, and a ghost trap to fight and capture ghosts. The game's plot is set two years after Ghostbusters II, around Thanksgiving in 1991, with the Ghostbusters team training the player's character while investigating paranormal activities in New York. | ||
== Problems == | == Problems == | ||
=== Overly Deep Voices === | |||
When using the HLE sound engine, voices may be pitched too deep. Use LLE to fix this. | When using the HLE sound engine, voices may be pitched too deep. Use LLE to fix this. | ||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | |||
|dspengine = LLE | |||
|dspenginenotes = Corrects overly deep voices. | |||
}} | |||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | |||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | |||
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--> | |||
{{VersionCompatibilityClose}} | |||
== Testing == | == Testing == | ||
{{testing/start}} | |||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | |||
{{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == |