Gladius: Difference between revisions

551 bytes added ,  27 June 2021
→‎Testing: Testing the new patch for the US version
(→‎Testing: Testing the new patch for the US version)
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{{testing/entry|revision=5.0-681|OS=Windows 10 x64|CPU=Intel Core i5-3570k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1070|result=The last working version for this game at 100% speed with dual core disabled and RealXFB to display videos. Every version afterwards results in a crash on the first battle, no matter which settings are used.|tester=Turnspit}}
{{testing/entry|revision=5.0-681|OS=Windows 10 x64|CPU=Intel Core i5-3570k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1070|result=The last working version for this game at 100% speed with dual core disabled and RealXFB to display videos. Every version afterwards results in a crash on the first battle, no matter which settings are used.|tester=Turnspit}}
{{testing/entry|revision=5.0-13495|OS=Windows 10 x64|CPU=Intel Xeon E3-1245 @ 3.3GHz|GPU=NVIDIA GeForce GTS 450|result=The game still hangs during the tutorial fight, as in {{issue|10669}}.|tester=Nolendil}}
{{testing/entry|revision=5.0-13495|OS=Windows 10 x64|CPU=Intel Xeon E3-1245 @ 3.3GHz|GPU=NVIDIA GeForce GTS 450|result=The game still hangs during the tutorial fight, as in {{issue|10669}}.|tester=Nolendil}}
{{testing/entry|revision=5.0-14447|OS=Windows 10 x64|CPU=Intel Xeon E3-1245 @ 3.3GHz|GPU=NVIDIA GeForce GTS 450|result=The US version now works fine with the provided patch. I played all available battles up to the second league in Belfort without issue. The frame rate is close to 60FPS most of the time and is still around 50FPS in the worst cases (e.g. showing as much crowd as possible in Pirgos). NB: The FPS drops don't seem to depend on graphics settings but enabling the MMU makes them much more dramatic (down to 20-30FPS).|tester=Nolendil}}
{{testing/end}}
{{testing/end}}


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