GoldenEye 007: Difference between revisions

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|developer = Eurocom
|developer = Eurocom
|publisher = Activision
|publisher = Activision
|series    = ''James Bond''
|series    = James Bond
|released  = {{vgrelease|NA=November 2, 2010|AUS=November 3, 2010|EU=November 5, 2010}}{{vgrelease|JP=June 30, 2011}}
|released  = {{vgrelease|NA=November 2, 2010|AUS=November 3, 2010|EU=November 5, 2010}}{{vgrelease|JP=June 30, 2011}}
|genre    = First-person shooter
|genre    = First-person shooter
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The new ''GoldenEye 007'' is a reimagining of the 1997 Nintendo 64 video game of the same name, which was itself a loose interpretation of the 1995 film. Pierce Brosnan starred in the film and his likeness was used as the N64 GoldenEye, but the 2010 game uses the likeness of the new Bond, Daniel Craig, and has modified the story and the character to match. Gameplay is very similar to the 1997 game, but with a variety of updates to the AI system, level designs, and of course, an entirely new graphics engine.
The new ''GoldenEye 007'' is a reimagining of the 1997 Nintendo 64 video game of the same name, which was itself a loose interpretation of the 1995 film. Pierce Brosnan starred in the film and his likeness was used as the N64 GoldenEye, but the 2010 game uses the likeness of the new Bond, Daniel Craig, and has modified the story and the character to match. Gameplay is very similar to the 1997 game, but with a variety of updates to the AI system, level designs, and of course, an entirely new graphics engine.
== Emulation Information ==
{{Problems/Controller Map Overlap}}


== Problems ==
== Problems ==
=== Crash With Some Guns ===
{{Problems|{{#vardefineecho:problems|
A crash occurs when some guns are shot, disable "Load Native Mipmaps" to address this.
 
=== Top Half Graphic Glitch ===
Disable fog under hacks in Graphics.
 
=== Controls ===
GoldenEye is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently, the game will use both inputs and the physical controller will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.


=== Graphic Glitches When Reloading. ===
}}}}
To fix the glitch when reloading, just open the graphic's menu after loading.


== Configuration ==
== Configuration ==
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{{testing/entry|revision=3.0-409|OS=Windows 7|CPU=AMD Phenom II X6 1055T|GPU=AMD Radeon HD 5830|result=HD 720p - 24-30FPS in one player, and 17-25FPS in 4 multiplayer players depending of the scenario,but stable playable,I forced the FPS for stable in 75FPS for more performance.|tester=}}
{{testing/entry|revision=3.0-409|OS=Windows 7|CPU=AMD Phenom II X6 1055T|GPU=AMD Radeon HD 5830|result=HD 720p - 24-30FPS in one player, and 17-25FPS in 4 multiplayer players depending of the scenario,but stable playable,I forced the FPS for stable in 75FPS for more performance.|tester=}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Athlon 64 X2 4800+ @ 2.4GHz|GPU=AMD Radeon HD 4670|result=Gets about 15~ 20FPS, not perfect but playable. Problems with audio sync. Increased performance using "Fast Mipmaps" and "Fast Display List" |tester=}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Athlon 64 X2 4800+ @ 2.4GHz|GPU=AMD Radeon HD 4670|result=Gets about 15~ 20FPS, not perfect but playable. Problems with audio sync. Increased performance using "Fast Mipmaps" and "Fast Display List" |tester=}}
{{testing/entry|revision=4.0-8836|OS=Windows 7|CPU=Intel Core i7-920 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660|result=Backend Direct3D, fullscreen resolution 1680x1050, internal resolution boosted to 2.5x native (1600x1320), AA 8 samples, AF 16x, per-pixel lighting. 30FPS lowering up to 27 here and there, for no more than 2 seconds. Anything beyond AA 8 samples drops FPS to 25 and lower for more than 3 seconds and quite frequently. No graphical glitches noted.|tester=Ashir}}
{{testing/entry|revision=4.0-8836|OS=Windows 7|CPU=Intel Core i7-920 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660|result=Backend Direct3D, fullscreen resolution 1680x1050, internal resolution boosted to 2.5x native (1600x1320), 8x MSAA, AF 16x, per-pixel lighting. 30FPS lowering up to 27 here and there, for no more than 2 seconds. 8x SSAA drops FPS to 25 and lower for more than 3 seconds and quite frequently. No graphical glitches noted.|tester=Ashir}}
{{testing/entry|revision=5.0-37|OS=Windows 10|CPU=Intel Core i7-6700 @ 3.4GHz|GPU=NVIDIA GeForce GTX 750 TI|result=Using the D3D Backend, Window Size IR (1920x1080), 8x AF, PerPixel Lighting, solid 30FPS with no framedrops. Graphical Glitches in rooms with shiny floors, the reflections are very bugged. |tester=}}
{{testing/end}}
{{testing/end}}


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|vid3=YN9SItca4l0|cap3=Dolphin GoldenEye 007 Gameplay
|vid3=YN9SItca4l0|cap3=Dolphin GoldenEye 007 Gameplay
|vid4=nLE2VHdUV1M|cap4=Dolphin Emulator 4.0.1 - GoldenEye 007 (1080p HD) - Nintendo Wii
|vid4=nLE2VHdUV1M|cap4=Dolphin Emulator 4.0.1 - GoldenEye 007 (1080p HD) - Nintendo Wii
|vid5=Swy0-MTLpqE|cap5=GoldenEye 007 - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-10910 [1080p] - Nintendo Wii
}}
}}


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[[Category:Wii games]]
[[Category:Wii games]]
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