GoldenEye 007: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = GoldenEye 007
|image     = [[File:James_Bond_Golden_Eye_007.jpg|300px]]
|image         = [[File:James_Bond_Golden_Eye_007.gif‎|300px|GoldenEye 007]]
|developer = Eurocom
|developer     = Eurocom
|publisher = Activision
|publisher     = Activision
|series   = James Bond
|series       = ''James Bond''
|released  = {{vgrelease|NA=November 2, 2010|AUS=November 3, 2010|EU=November 5, 2010}}{{vgrelease|JP=June 30, 2011}}
|genre         = First-Person Shooter
|genre     = First-person shooter
|modes         = Single-Player, Multiplayer
|modes     = Single-player, Multiplayer (4), Online (8)
|platforms    = [[Wii]], Nintendo DS
|input     = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|media        = Wii Optical Disc
|forumlink = http://forums.dolphin-emu.org/Thread-wii-goldeneye-007
|input         = Wii Remote, Nunchuk
|compatibility = {{RatingsWii|name=GoldenEye 007}}
}}
}}


'''''GoldenEye 007''''' is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the [[Wii]], and the Nintendo DS handheld game console. It is based on the 1995 James Bond film ''GoldenEye''. The game was officially announced by Nintendo at their E3 2010 conference presentation. A Nintendo DS version was also in development and was be produced by n-Space. The game was released on November 2nd, 2010, as was another Bond game, ''Blood Stone''.
'''''GoldenEye 007''''' is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the [[Wii]]. It is loosely based on the 1995 James Bond film ''GoldenEye''.
 
The new ''GoldenEye 007'' is a reimagining of the 1997 Nintendo 64 video game of the same name, which was itself a loose interpretation of the 1995 film. Pierce Brosnan starred in the film and his likeness was used as the N64 GoldenEye, but the 2010 game uses the likeness of the new Bond, Daniel Craig, and has modified the story and the character to match. Gameplay is very similar to the 1997 game, but with a variety of updates to the AI system, level designs, and of course, an entirely new graphics engine.
 
== Emulation Information ==
{{Problems/Controller Map Overlap}}


== Problems ==
== Problems ==
===Gamecube Controller Config===
{{Problems|{{#vardefineecho:problems|
Under Config > Gamcube Port 1 must be set to <Nothing>, or progress through the first menu is prevented.


===crash to shoot some guns===
}}}}
Disable "Load Native Mipmaps"


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|recompiler            =
|recompilernotes      =
|graphicsplugin        =
|graphicspluginnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|safetexturecache      =
|safetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablenativemipmaps  =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspplugin            =
|dsppluginnotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5411|****}}
{{VersionCompatibilityVersion|5411|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=5411|OS=Windows 7 x64|CPU=AMD 965 Phenom II x4 @ 3.4 GHz|GPU=ATI HD5770 1Gb|result=[http://www.youtube.com/watch?v=NoVVDn4qeKg GoldenEye 007 on Dolphin Emulator (720p)]|tester=}}
{{testing/entry|revision=5411|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=ATI Radeon HD 5770|result=[http://www.youtube.com/watch?v=NoVVDn4qeKg GoldenEye 007 on Dolphin Emulator (720p)]|tester=}}
{{Test Entry|revision=6316|OS=Windows 7 Ultimate x64|CPU=Intel Core i7 950 3233MHz|GPU=nVidia GeForce GTX 470 1Gb|result=[http://www.youtube.com/watch?v=5y0Hmu1eGmw GoldenEye 007 Wii  (Dolphin Emulator)]|tester=}}
{{testing/entry|revision=6316|OS=Windows 7|CPU=Intel Core i7-950 @ 3233MHz|GPU=NVIDIA GeForce GTX 470|result=[http://www.youtube.com/watch?v=5y0Hmu1eGmw GoldenEye 007 Wii  (Dolphin Emulator)]|tester=}}
{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II x4 @ 3.7ghz|GPU=ATI HD5770 1Gb|result=25-45fps at first map,[http://www.youtube.com/watch?v=6-K8eRbhcSY GoldenEye 007 (Wii) on Dolphin Emulator (1080P)]|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=25-45FPS at first map,[http://www.youtube.com/watch?v=6-K8eRbhcSY GoldenEye 007 (Wii) on Dolphin Emulator (1080P)]|tester=}}
{{Test Entry|revision=6727|OS=x64|CPU=Intel i5 750 @ 2800Mhz|GPU=nVidia GeForce 8600 GT 256Mb|result=[http://www.youtube.com/watch?v=PYQLkgaZVT4 GoldenEye 007 on Dolphin R6727 Emulator]|tester=}}
{{testing/entry|revision=6727|OS=Windows 7|CPU=Intel Core i5-750 @ 2.8GHz|GPU=NVIDIA GeForce 8600 GT|result=[http://www.youtube.com/watch?v=PYQLkgaZVT4 GoldenEye 007 on Dolphin R6727 Emulator]|tester=}}
{{Test Entry|revision=7325|OS=Debian GNU/Linux amd_64|CPU=AMD Phenom II x6 @ 2.8Ghz|GPU=nVidia GeForce 8600 GT 512Mb|result= Too slow for the moment: 10-15fps| tester=}}
{{testing/entry|revision=7325|OS=Debian|CPU=AMD Phenom II X6 @ 2.8GHz|GPU=NVIDIA GeForce 8600 GT|result=Too slow for the moment: 10-15FPS|tester=}}
|}
{{testing/entry|revision=7451|OS=Mac OS X 10.6.7|CPU=Intel Core i3 @ 3.2GHz|GPU=ATI Radeon HD 5670|result=Averages 70% speed, graphics glitches when reloading|tester=}}
{{testing/entry|revision=3.0-198|OS=Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Gets about 20FPS, not perfect but playable.|tester=Theredbaron}}
{{testing/entry|revision=3.0-198|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.2GHz|GPU=ATI Radeon HD 5700|result=hd 1080-100% speed - 30FPS graphics glitches when reloading|tester=Hjenovah}}
{{testing/entry|revision=3.0-204|OS=Linux Mint 11|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 6670|result=HD 720p-100% speed - 30FPS graphics glitches when reloading and Graphics hack needs EFB copy on Texture instead of RAM to avoid giant graphic bug over the top half frame|tester=}}
{{testing/entry|revision=3.0-409|OS=Windows 7|CPU=AMD Phenom II X6 1055T|GPU=AMD Radeon HD 5830|result=HD 720p - 24-30FPS in one player, and 17-25FPS in 4 multiplayer players depending of the scenario,but stable playable,I forced the FPS for stable in 75FPS for more performance.|tester=}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Athlon 64 X2 4800+ @ 2.4GHz|GPU=AMD Radeon HD 4670|result=Gets about 15~ 20FPS, not perfect but playable. Problems with audio sync. Increased performance using "Fast Mipmaps" and "Fast Display List" |tester=}}
{{testing/entry|revision=4.0-8836|OS=Windows 7|CPU=Intel Core i7-920 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660|result=Backend Direct3D, fullscreen resolution 1680x1050, internal resolution boosted to 2.5x native (1600x1320), 8x MSAA, AF 16x, per-pixel lighting. 30FPS lowering up to 27 here and there, for no more than 2 seconds. 8x SSAA drops FPS to 25 and lower for more than 3 seconds and quite frequently. No graphical glitches noted.|tester=Ashir}}
{{testing/entry|revision=5.0-37|OS=Windows 10|CPU=Intel Core i7-6700 @ 3.4GHz|GPU=NVIDIA GeForce GTX 750 TI|result=Using the D3D Backend, Window Size IR (1920x1080), 8x AF, PerPixel Lighting, solid 30FPS with no framedrops. Graphical Glitches in rooms with shiny floors, the reflections are very bugged. |tester=}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=NoVVDn4qeKg GoldenEye 007 on Dolphin Emulator (720p)]
{{VideoGallery
*[http://www.youtube.com/watch?v=6-K8eRbhcSY GoldenEye 007 (Wii) on Dolphin Emulator (1080P)]
|vid1=NoVVDn4qeKg|cap1=GoldenEye 007 on Dolphin Emulator (720p)
*[http://www.youtube.com/watch?v=PYQLkgaZVT4 GoldenEye 007 on Dolphin R6727 Emulator]
|vid2=5y0Hmu1eGmw|cap2=GoldenEye 007 Wii (Dolphin Emulator
*[http://www.youtube.com/watch?v=5y0Hmu1eGmw GoldenEye 007 Wii | (Dolphin Emulator)]
|vid3=YN9SItca4l0|cap3=Dolphin GoldenEye 007 Gameplay
|vid4=nLE2VHdUV1M|cap4=Dolphin Emulator 4.0.1 - GoldenEye 007 (1080p HD) - Nintendo Wii
|vid5=Swy0-MTLpqE|cap5=GoldenEye 007 - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-10910 [1080p] - Nintendo Wii
}}


[[Category:Shooter games]]
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[[Category:Wii games]]
[[Category:Wii games]]
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