Guitar Hero Smash Hits: Difference between revisions

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(Modified solution to lag and audio; Further testing done showing that both the audio and video are synced together, so making the game run normally, also normalizes the audio)
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== Problems ==
== Problems ==
=== Distorted Sound ===
=== Distorted Sound / Major Lag ===
Distorted sound can be fixed using '''DSP HLE Emulation''' and the '''OpenAL Backend''' with '''Dolby Pro Logic II decoder''' selected and latency set to '''1'''.
Both issues can be fixed by setting the store EFB copy method to texture only.
 
=== Beginning Cutscenes Glitched ===
General observation that they glitch out with the D3D backend on revision 8779 over 8700. Not game breaking


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0-8700|****|}}
{{VersionCompatibilityVersion|4.0-8779|****|Cutscenes work normally}}
{{VersionCompatibilityVersion|4.0-8779|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-8700|OS=Windows 10|CPU=Intel Core i7 3770K @ 4.1GHz|GPU=NVIDIA GeForce GTX 970|result=Runs at a somewhat stable 60FPS; Special fixes include Wii Clock override to 139%, DSP HLE emu with Dolby PL II Decoder and OpenAL Backend with latency of 1 (for audio cracking); Have to set store EFB copy to texture to keep the framerate at 60, and stable. Also used D3D plugin at 4X Native resolution; Main cause of lag is due to EFB copying to RAM and tex, set it to texture only to fix this.|tester=Anonymous}}
{{testing/entry|revision=4.0-8700|OS=Windows 10|CPU=Intel Core i7 3770K @ 4.1GHz|GPU=NVIDIA GeForce GTX 970|result=Further testing concludes that both the audio problems and the major lag that comes from them can be solved by changing the store EFB copy method to texture only. Game suffers from the Wii's internal frame rate, but is completely playable|tester=Anonymous}}
{{testing/end}}
{{testing/end}}