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How to use the Official GameCube Controller Adapter for Wii U in Dolphin: Difference between revisions
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On Windows, the GameCube controller adapter will need a certain driver to let Dolphin detect it and use it. | On Windows, the GameCube controller adapter will need a certain driver to let Dolphin detect it and use it. | ||
'''Notes about driver previously installed by another software''' | |||
The only other software that will install the driver and make use of adapter is GameCube USB Adapter Driver, along with vJoy drivers, which can treat the GameCube controllers as generic gamepads for Windows. They can be configured in Dolphin like any other controller. Unlike vJoy, Dolphin's native support will offer more straightforward and added missing supports from vJoy (i.e. force feedback), and offer better latency. vJoy and Dolphin's native support conflict with one another, so to use the native support in Dolphin, vJoy's drivers must be stopped beforehand in GameCube USB Adapter Driver's window. The GameCube USB Adapter Driver version up to v3.0 and later will use Zadig during its setup. Skip to "Dolphin setup" below if you haven't encountered any problems with it. | The only other software that will install the driver and make use of adapter is GameCube USB Adapter Driver, along with vJoy drivers, which can treat the GameCube controllers as generic gamepads for Windows. They can be configured in Dolphin like any other controller. Unlike vJoy, Dolphin's native support will offer more straightforward and added missing supports from vJoy (i.e. force feedback), and offer better latency. vJoy and Dolphin's native support conflict with one another, so to use the native support in Dolphin, vJoy's drivers must be stopped beforehand in GameCube USB Adapter Driver's window. The GameCube USB Adapter Driver version up to v3.0 and later will use Zadig during its setup. Skip to "Dolphin setup" below if you haven't encountered any problems with it. | ||