Ikaruga: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:IkarugaGC.jpg|300px|]]
|image     = [[File:IkarugaGC.jpg|300px]]
|developer   = Treasure, G.rev
|developer = Treasure, G.rev
|publisher   = Atari
|publisher = Atari
|released     = {{vgrelease|JP=January 16, 2003|NA=April 15, 2003|EU=May 23, 2003}}
|released = {{vgrelease|JP=January 16, 2003|NA=April 15, 2003|EU=May 23, 2003}}
|genre       = Shoot 'em up
|genre     = Shoot 'em up
|modes       = Single-player, Co-op (2)
|modes     = Single-player, Co-op (2)
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-ikaruga--25963
|forumlink = https://forums.dolphin-emu.org/Thread-gc-ikaruga--25963
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== <s>Enemy Polarity</s> ===
=== Enemy Polarity ===
If Safe Texture Cache is not used enemy fire may not match their polarity. Fixed sometime before {{revision|5.0-3965}}.
If Safe Texture Cache is not used enemy fire may not match their polarity.
{{image|Ikaruga Polarity.jpg|Black enemy fires white|br}}
{{image|Ikaruga Polarity.jpg|Black enemy fires white|br}}


=== Sound Crash ===
=== <s>Sound Crash</s> ===
In the principal story mode sound may drop out.
In the principal story mode sound may drop out. Fixed sometime before {{revision|5.0-3965}}.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 60Hz AR Codes ===
=== 16:9 Widescreen Gecko Code ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1908] ====
==== EU ====
<pre>Enable 60Hz Mode [Ralf]
<pre>$16:9 Widescreen
4115-5UU8-K82JN
0410B2EC 3F19999A
QPNB-XMJ0-VDHCV
0410B308 3F100000
7PB6-M3F2-3BP6M
0410B324 3EF9999A
F3TX-4E5F-UHC0V
</pre>
9W4G-Z9QA-YYUT0
 
RPJX-1N4K-2VRK7
=== 60Hz PAL ===
ZUCF-NGWT-YNV20</pre>
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
04093500 38E5CFC0
04093570 1C6301E0
04093774 388001E0
0409FC48 388001E0
040B0DAC 38600000
0416CFC0 00000014
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache      = Position 4
|accuratetexturecachenotes = Corrects issues with polarity shifts
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6421|OS=Windows 7|CPU=Intel Core 2 Duo E7200 @ 3.8GHz|GPU=ATI Radeon HD 5850|result=Seemingly fully playable @ 60FPS, only played a bit of the first stage, no errors yet|tester=}}
{{testing/entry|revision=6421|OS=Windows 7|CPU=Intel Core 2 Duo E7200 @ 3.8 GHz|GPU=ATI Radeon HD 5850|result=Seemingly fully playable @ 60FPS, only played a bit of the first stage, no errors yet|tester=}}
{{testing/entry|revision=7584|OS=Windows 7|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6970M|result=Playable through first level, slowdown occurring in the second. Major slowdown during big explosions|tester=Sol}}
{{testing/entry|revision=7584|OS=Windows 7|CPU=Intel Core i7-2820QM @ 2.3 GHz|GPU=AMD Radeon HD 6970M|result=Playable through first level, slowdown occurring in the second. Major slowdown during big explosions|tester=Sol}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.6.8|CPU=Intel Core i5 @ 2.53GHz|GPU=NVIDIA GeForce GT 330M|result=Fully playable. Unexpected slowdown at the beginning of Stage 2. Slowdowns during explosions were as expected—they happen on GCN/Wii too.|tester=dipnlik}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.6.8|CPU=Intel Core i5 @ 2.53 GHz|GPU=NVIDIA GeForce GT 330M|result=Fully playable. Unexpected slowdown at the beginning of Stage 2. Slowdowns during explosions were as expected—they happen on GCN/Wii too.|tester=dipnlik}}
{{testing/entry|revision=5.0-3965|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Perfect game at 100% speed with default settings. Safe texture cache was not needed for bullet polarities to display properly with either OpenGL or Direct3D, and after many hours I did not experience any sound dropouts. I was able to play to the middle of the last stage with no problems.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=OCDiCf2LK70|cap1=Dolphin Emulator 4.0 - Ikaruga (1080p HD) - Nintendo GameCube
|vid1=OCDiCf2LK70|cap1=Dolphin Emulator 4.0 - Ikaruga (1080p HD) - Nintendo GameCube
|vid2=NnPToB5M8uY|cap2=Ikaruga - Stage 1 (720p HD)
|vid2=NnPToB5M8uY|cap2=Ikaruga - Stage 1 (720p HD)
|vid3=YwzG-4KKlw8|cap3=Ikaruga [Gamecube] Dolphin 5.0 [1080p HD]
|vid4=I18kH8pRc2k|cap4=Ikaruga 斑鳩 (GCN) with Snowblind's HD Texture Pack v1.3
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]