Image Fight II: Difference between revisions
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|developer = Irem | |developer = Irem | ||
|publisher = Irem | |publisher = Irem | ||
| | |series = Image Fight | ||
|released = '''PC Engine'''<br/>{{vgrelease|JP=December 18, 1992}}'''Virtual Console'''<br/>{{vgrelease|JP=December 11, 2007}} | |released = '''PC Engine'''<br/>{{vgrelease|JP=December 18, 1992}}'''Virtual Console'''<br/>{{vgrelease|JP=December 11, 2007}} | ||
|genre = Shoot 'em up | |genre = Shoot 'em up | ||
|modes = Single-player | |modes = Single-player | ||
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'''''Image Fight II''''' is a vertically scrolling sci-fi shoot-em-up, and a sequel to [[Image Fight]]. Gameplay mechanics are similar to those of the previous game: green containers must be shot at to reveal power-ups of various colors and shapes; some of these enhance the ship's primary weapon, change the direction of the shot, or attach a head weapon with different properties (lasers, missiles, etc.) to the ship. Some of the stages take place in closed environments, where careful manipulation of the ship is required. Stages typically end in boss battles. Anime-style cutscenes with voice-overs advance the story between the stages and reveal information about the protagonist's past and personal life. | '''''Image Fight II''''' is a vertically scrolling sci-fi shoot-em-up, and a sequel to [[Image Fight]]. Gameplay mechanics are similar to those of the previous game: green containers must be shot at to reveal power-ups of various colors and shapes; some of these enhance the ship's primary weapon, change the direction of the shot, or attach a head weapon with different properties (lasers, missiles, etc.) to the ship. Some of the stages take place in closed environments, where careful manipulation of the ship is required. Stages typically end in boss battles. Anime-style cutscenes with voice-overs advance the story between the stages and reveal information about the protagonist's past and personal life. | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
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== Configuration == | == Configuration == | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
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[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:TurboGrafx-16 games]] | [[Category:TurboGrafx-16 games]] |
Latest revision as of 23:21, 21 January 2021
Image Fight II | |
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Developer(s) | Irem |
Publisher(s) | Irem |
Series | Image Fight |
Platform(s) | Virtual Console, TurboGrafx-16 |
Release date(s) | PC Engine JP December 18, 1992 Virtual Console JP December 11, 2007 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 0 Unknown |
GameIDs | |
See also... |
Dolphin Forum thread |
Image Fight II is a vertically scrolling sci-fi shoot-em-up, and a sequel to Image Fight. Gameplay mechanics are similar to those of the previous game: green containers must be shot at to reveal power-ups of various colors and shapes; some of these enhance the ship's primary weapon, change the direction of the shot, or attach a head weapon with different properties (lasers, missiles, etc.) to the ship. Some of the stages take place in closed environments, where careful manipulation of the ship is required. Stages typically end in boss battles. Anime-style cutscenes with voice-overs advance the story between the stages and reveal information about the protagonist's past and personal life.
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Image Fight II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
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Revision | OS | CPU | GPU | Result | Tester |