Integrated GBA: Difference between revisions

Jump to navigation Jump to search
No edit summary
Line 66: Line 66:
If a GameCube game interacts with a GBA game in the manner where the GBA game needs savedata, it's entirely possible to configure one or more savefiles to work in Dolphin.  Dolphin's Integrated GBA will automatically create savefiles if you play the game directly in Dolphin, but if you wish to move around savefiles or use a savefile from a regular GBA emulator, there is a simple naming scheme difference.  Most GBA emulators have GBA save data as the name of the rom.sav.  So if I have a rom named "PokemonSapphire.gba", my savefile would be "PokemonSapphire.sav".  <b>This will not work directly in Dolphin</b>.  This is because Dolphin has to manage up to <i>4</i> GBAs at once, and in a game like Pokemon Colosseum, it's possible that all four GBAs may be running the same GBA game.  In order to make your savefile be detected by Dolphin, you must affix a port number to it so it knows what port number the game is referring to.  If you are loading "PokemonSapphire.gba" into GameCube controller slot 2, then you need to affix a "-2" to the end of the savefile.  This will make it "PokemonSapphire-2.gba"  This rule applies to each controller port, -1 through -4.   
If a GameCube game interacts with a GBA game in the manner where the GBA game needs savedata, it's entirely possible to configure one or more savefiles to work in Dolphin.  Dolphin's Integrated GBA will automatically create savefiles if you play the game directly in Dolphin, but if you wish to move around savefiles or use a savefile from a regular GBA emulator, there is a simple naming scheme difference.  Most GBA emulators have GBA save data as the name of the rom.sav.  So if I have a rom named "PokemonSapphire.gba", my savefile would be "PokemonSapphire.sav".  <b>This will not work directly in Dolphin</b>.  This is because Dolphin has to manage up to <i>4</i> GBAs at once, and in a game like Pokemon Colosseum, it's possible that all four GBAs may be running the same GBA game.  In order to make your savefile be detected by Dolphin, you must affix a port number to it so it knows what port number the game is referring to.  If you are loading "PokemonSapphire.gba" into GameCube controller slot 2, then you need to affix a "-2" to the end of the savefile.  This will make it "PokemonSapphire-2.gba"  This rule applies to each controller port, -1 through -4.   


While this may seem confusing, this system allows you to quickly manage and identify what savefile goes to what port.
While this may seem confusing, this system allows you to quickly manage and identify what savefile goes to what port.  This way, if both ports are assigned to "Pokemon Sapphire", you can easily trade between two different savefiles.


==== Save Locations ====
==== Save Locations ====