James Bond 007: Nightfire

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Revision as of 09:10, 26 September 2012 by Omar007 (talk | contribs) (Crash)
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James Bond 007: Nightfire
Developer(s) Eurocom, Gearbox Softwares
Publisher(s) Electronic Arts
Series James Bond
Genre(s) FPS
Mode(s) Single-Player, Multiplayer
Compatibility Template:Ratings/James Bond 007: NightfireStars0.pngEdit rating: James Bond 007: Nightfire
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NightFire is a first-person shooter video game featuring the character of the British secret agent James Bond and a sequel to Agent Under Fire, published by Electronic Arts in 2002.

NightFire was developed by Eurocom for the PlayStation 2, Nintendo GameCube, and Xbox video game consoles. Gearbox Software developed the game for Windows using the GoldSRC engine, which Aspyr later re-released for the Mac. The computer versions are substantially different from the console versions, featuring different missions and a modified story line. In 2003 Electronic Arts released NightFire for the Game Boy Advance this time developed by JV Games.

The game marked Pierce Brosnan's fourth appearance as James Bond before the release of his fourth and final Bond film Die Another Day, however, in the video game, his likeness was featured, but not his voice, which was provided by Maxwell Caulfield.


On 3.0-772:

  • Single Player lags when looking at characters / when characters are in view. When the code cache clears it fixes itself, just not for long. See "Testing" for the test that brought this up.


On 3.0-716, the game boots alright, and goes into menus even. But on starting New Game, it crashes after the loading screen.

On 3.0-772:

  • Game crashes when starting mission Alpine Escape (vehicle related as described in the game properties?)


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with James Bond 007: Nightfire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11238 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-418 Windows 7 x86 Intel Core 2 Quad Q9550 @ 3GHz ATI Radeon HD 5750 Game playable ~55 FPS RootKernel
3.0-772 Windows 8 x64 Intel Core 2 DUO E8500 @ 3.2GHz NVidia GeForce 9800GTX+ MP playable at ~60 FPS, 100% speed. SP lagging when characters are in view. When the code cache cleares it seemes to fix itself and you get back at 60FPS, 100% speed. Omar007

Gameplay Videos