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|Platform(s)||Virtual Console, Commodore 64|
|Release date(s)||Commodore 64|
EU September 19, 2008
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, Classic Controller, GameCube Controller|
Dolphin Forum thread
In Jumpman the enemy has infiltrated JUPITER headquarters! ALIENATORS have sabotaged all systems and planted bombs throughout its thirty levels...ready to blast Headquarters to ashes at any moment. Can their mission of destruction be stopped? Already, JUPITER #1 is starting to crumble. Can it be saved? Can the other two command centers be reached before the ALIENATORS advance and destroy them as well? IT'S UP TO YOU!
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Jumpman since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
- Epyx (Developer)
- Epyx (Publisher)
- Europe (Release region)
- Commodore (Publisher)
- North America (Release region)
- 1983 (Initial release year)
- Fighting (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 0 stars (Rating)
- Virtual Console games
- Commodore 64 games