Killer7: Difference between revisions

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(D3D hit detection issues (aside from AA bug) fixed as of 4.0-1487)
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{{Infobox VG
{{Infobox VG
|image = [[File:Killer_7.jpg|300px]]
|image     = [[File:Killer_7.jpg|300px]]
|developer = Grasshopper Manufacture
|developer = Grasshopper Manufacture
|publisher = Capcom
|publisher = Capcom
|released={{vgrelease|JP=June 9, 2005|NA=July 7, 2005|EU=July 15, 2005}}
|released = {{vgrelease|JP=June 9, 2005|NA=July 7, 2005|EU=July 15, 2005}}
|genre = Action-adventure, Rail shooter, First-person shooter
|genre     = Action-adventure, Rail shooter, First-person shooter
|modes = Single-player
|modes     = Single-player
|input = GameCube Controller
|input     = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-killer7
|forumlink = https://forums.dolphin-emu.org/Thread-gc-killer7
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|


=== Hit Detection ===
<s>Using D3D backend breaks hit detection. Seemingly hits enemy somewhere at random as long as you do actually hit them. Makes hitting the limb you want or their weak spots impossible.</s> Fixed by {{revision|4.0-1487}}


Using AA with the D3D backend completely breaks hit detection on enemies, making them invulnerable.
}}}}


=== Missing Particle Effects===
== Enhancements ==
Using the OpenGL backend causes the red particle effects in the level select to not render.
=== Anti-aliasing ===
If anti-aliasing is used the effect is applied prior to the distortion effect on Heaven Smiles enemies, causing a static outline while they are moving.
{{image|Killer7 AA Static.png|"Static" around enemy fingers and legs|br}}
 
=== 16:9 Widescreen Gecko Code  ===
==== EU ====
<pre>$16:9 Widescreen
04005100 C0220190
04005104 D0230044
04005108 4823176C
04236870 4BDCE890
0432AFD0 3FE38E39
</pre>


== Configuration ==
== Configuration ==
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{{Config
{{Config
|antialiasing = Off
|antialiasing = Off
|antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving. Also causes enemies to become invulnerable in D3D.
|antialiasingnotes = Avoid static outlines around enemies
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6800|***}}
{{VersionCompatibilityVersion|6800|***|}}
{{VersionCompatibilityVersion|3.5-644|****|Fifo out of bounds error fixed}}
{{VersionCompatibilityVersion|3.5-644|****|FIFO out of bounds error fixed}}
{{VersionCompatibilityVersion|5.0-6050|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6800|OS=Windows XP x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Very playable 9-13 FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=6800|OS=Windows XP|CPU=Intel Atom N270 @ 1.6 GHz|GPU=Intel GMA 945|result=Very playable 9-13FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=7674|OS=Windows 7 x64|CPU=Intel Pentium E2180 @ 3.00GHz|GPU=ATI Radeon HD 4650|result=Works like a charm 100% speed no glitches|tester=}}
{{testing/entry|revision=7674|OS=Windows 7|CPU=Intel Pentium E2180 @ 3.00 GHz|GPU=ATI Radeon HD 4650|result=Works like a charm 100% speed no glitches|tester=}}
{{testing/entry|revision=3.0-361|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Works flawlessly except for blood droplets issue. DirectX 9, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30 FPS) at all times.|tester=Royerson}}
{{testing/entry|revision=3.0-361|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 4 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Works flawlessly except for blood droplets issue. DirectX 9, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30FPS) at all times.|tester=Royerson}}
{{testing/entry|revision=3.5|OS=Linux Ubuntu 12.04|CPU=Intel Core 2 Quad Q6600 @ 3GHz|GPU=nVidia GeForce 8600 GTS|result=Linux, OpenGL. Almost perfect, full-speed with rare minor slowdowns even at 2xNative resolution, perfect sound with LLE. Angel issue present, but irrelevant with panic handlers off. Blood on stage select screen issue present. Fully playable.|tester=ul}}
{{testing/entry|revision=3.5|OS=Ubuntu 12.04|CPU=Intel Core 2 Quad Q6600 @ 3 GHz|GPU=NVIDIA GeForce 8600 GTS|result=Linux, OpenGL. Almost perfect, full-speed with rare minor slowdowns even at 2xNative resolution, perfect sound with LLE. Angel issue present, but irrelevant with panic handlers off. Blood on stage select screen issue present. Fully playable.|tester=ul}}
{{testing/entry|revision=3.5-1769|OS=Windows 7 x86|CPU=Intel i5-3350p @ 3.1GHz|GPU=AMD Radeon HD 7850|result=Works great in DX9, played through the entire game. Minor slowdowns with explosions and big particle effects|tester=}}
{{testing/entry|revision=3.5-1769|OS=Windows 7|CPU=Intel Core i5-3350p @ 3.1 GHz|GPU=AMD Radeon HD 7850|result=Works great in DX9, played through the entire game. Minor slowdowns with explosions and big particle effects|tester=}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|TvoTtZBKmUA|Dolphin Emulator 4.0 - Killer7 (1080p HD) - Nintendo GameCube|}}
{{VideoGallery
{{YouTube|uVT11ZqR4zc|Killer 7 HD Widescreen|br}}
|vid1=TvoTtZBKmUA|cap1=Dolphin Emulator 4.0 - Killer7 (1080p HD) - Nintendo GameCube
|vid2=uVT11ZqR4zc|cap2=Killer 7 HD Widescreen
|vid3=BIJTnwWC8Jg|cap3=(1440p) Killer 7 Gameplay - Dolphin 5.0
|vid4=H-y3dGYg2yE|cap4=Killer7 [Gamecube] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Two Disc games]]