Killer7: Difference between revisions

52 bytes removed ,  6 August 2013
Fifo out of bounds error reported as fixed, and skidau confirmed it. I suspected this was fixed before but didn't have anything to go on. Changed accordingly.
(New AX HLE 2.0 merger, assumed. Minor updates.)
(Fifo out of bounds error reported as fixed, and skidau confirmed it. I suspected this was fixed before but didn't have anything to go on. Changed accordingly.)
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{{Infobox VG
{{Infobox VG
|image = [[File:Killer_7.jpg|300px]]
|developer = Grasshopper Manufacture
|developer = Grasshopper Manufacture
|publisher = Capcom
|publisher = Capcom
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|modes = Single-player
|modes = Single-player
|input = GameCube Controller
|input = GameCube Controller
|image = [[File:Killer_7.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-killer7
|forumlink = http://forums.dolphin-emu.org/Thread-gc-killer7
}}
}}
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== Problems ==
== Problems ==
=== "FIFO out of bounds" ===
Trying to shoot the angel's wings at the end of the first mission causes a fatal FIFO error, and makes it impossible to progress, refer {{issue|5415}}.
Only results in significantly slowed gameplay with panic handlers off.


=== Hit Detection ===
=== Hit Detection ===
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=== <s>Cutscene Audio</s> ===
=== <s>Cutscene Audio</s> ===
Cutscene audio quickly goes out of sync unless using a dumped DSP ROM.  Audio is perfect when using LLE engine. Fixed  by the new-ax-hle 2.0 merger in 3.5-1154.
Cutscene audio quickly goes out of sync unless using a dumped DSP ROM.  Audio is perfect when using LLE engine. Fixed  by the new-ax-hle 2.0 merger in 3.5-1154.
=== <s>"FIFO out of bounds"</s> ===
Trying to shoot the angel's wings at the end of the first mission causes a fatal FIFO error, and makes it impossible to progress, refer {{issue|5415}}. Fixed by the Fifo-BP merger in {{revision|3.5-644}}.


== Configuration ==
== Configuration ==
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|gfxbackend = DirectX 9
|gfxbackend = DirectX 9
|gfxbackendnotes = DirectX 9 doesn't show Blood droplets at the start of missions. DirectX 11 has broken hit detection. OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not.
|gfxbackendnotes = DirectX 9 doesn't show Blood droplets at the start of missions. DirectX 11 has broken hit detection. OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not.
|panichandlers          = Off
|panichandlersnotes    = Prevents "FIFO out of bounds" errors interrupting gameplay
|antialiasing = Off
|antialiasing = Off
|antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving.
|antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving.
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
{{VersionCompatibilityVersion|6800|****}}
{{VersionCompatibilityVersion|6800|***}}
{{VersionCompatibilityVersion|3.5-644|****|Fifo out of bounds error fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}