5,502
edits
(New AX HLE 2.0 merger, assumed. Minor updates.) |
(Fifo out of bounds error reported as fixed, and skidau confirmed it. I suspected this was fixed before but didn't have anything to go on. Changed accordingly.) |
||
Line 1: | Line 1: | ||
{{Infobox VG | {{Infobox VG | ||
|image = [[File:Killer_7.jpg|300px]] | |||
|developer = Grasshopper Manufacture | |developer = Grasshopper Manufacture | ||
|publisher = Capcom | |publisher = Capcom | ||
Line 6: | Line 7: | ||
|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-killer7 | |forumlink = http://forums.dolphin-emu.org/Thread-gc-killer7 | ||
}} | }} | ||
Line 17: | Line 17: | ||
== Problems == | == Problems == | ||
=== Hit Detection === | === Hit Detection === | ||
Line 30: | Line 26: | ||
=== <s>Cutscene Audio</s> === | === <s>Cutscene Audio</s> === | ||
Cutscene audio quickly goes out of sync unless using a dumped DSP ROM. Audio is perfect when using LLE engine. Fixed by the new-ax-hle 2.0 merger in 3.5-1154. | Cutscene audio quickly goes out of sync unless using a dumped DSP ROM. Audio is perfect when using LLE engine. Fixed by the new-ax-hle 2.0 merger in 3.5-1154. | ||
=== <s>"FIFO out of bounds"</s> === | |||
Trying to shoot the angel's wings at the end of the first mission causes a fatal FIFO error, and makes it impossible to progress, refer {{issue|5415}}. Fixed by the Fifo-BP merger in {{revision|3.5-644}}. | |||
== Configuration == | == Configuration == | ||
Line 36: | Line 35: | ||
|gfxbackend = DirectX 9 | |gfxbackend = DirectX 9 | ||
|gfxbackendnotes = DirectX 9 doesn't show Blood droplets at the start of missions. DirectX 11 has broken hit detection. OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not. | |gfxbackendnotes = DirectX 9 doesn't show Blood droplets at the start of missions. DirectX 11 has broken hit detection. OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not. | ||
|antialiasing = Off | |antialiasing = Off | ||
|antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving. | |antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving. | ||
Line 45: | Line 42: | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | ||
{{VersionCompatibilityVersion|6800|****}} | {{VersionCompatibilityVersion|6800|***}} | ||
{{VersionCompatibilityVersion|3.5-644|****|Fifo out of bounds error fixed}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||