Killer7: Difference between revisions

35 bytes removed ,  29 July 2013
New AX HLE 2.0 merger, assumed. Minor updates.
(New AX HLE 2.0 merger, assumed. Minor updates.)
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'''''Killer7''''' is an action-adventure video game for the Nintendo [[GameCube]] and PlayStation 2. It was developed by Grasshopper Manufacture and published by Capcom. The game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi. ''Killer7'' features first-person shooter elements and a unique "on rails" control scheme, but the core adventure-style gameplay has been compared to ''Myst'' and ''Snatcher''.
'''''Killer7''''' is an action-adventure video game developed by Grasshopper Manufacture and published by Capcom for the [[Nintendo GameCube]]. The game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi. ''Killer7'' features first-person shooter elements and a unique "on rails" control scheme, but the core adventure-style gameplay has been compared to ''Myst'' and ''Snatcher''.


The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of one man Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in US politics and secrets about the nature of their organization.
The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of one man Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in US politics and secrets about the nature of their organization.


''Killer7'' was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of ''No More Heroes''.
''Killer7'' was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of [[No More Heroes]].


== Problems ==
== Problems ==
=== Cutscene Audio ===
Cutscene audio quickly goes out of sync unless using a dumped DSP ROM.  Audio is perfect when using LLE engine.


=== "FIFO out of bounds" ===
=== "FIFO out of bounds" ===
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=== Blood Droplets ===
=== Blood Droplets ===
The blood droplets when you "shoot" each target at the beginning of a mission are nonexistent in D3D9. Using D3D11, blood droplets are half-way working. Similar blood droplets that appear when you load a save still work regardless of backend.
The blood droplets when you "shoot" each target at the beginning of a mission are nonexistent in D3D9. Using D3D11, blood droplets are half-way working. Similar blood droplets that appear when you load a save still work regardless of backend.
=== <s>Cutscene Audio</s> ===
Cutscene audio quickly goes out of sync unless using a dumped DSP ROM.  Audio is perfect when using LLE engine. Fixed  by the new-ax-hle 2.0 merger in 3.5-1154.


== Configuration ==
== Configuration ==
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|antialiasing = Off
|antialiasing = Off
|antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving.
|antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving.
|dspengine = LLE
|dspenginenotes = Keeps cutscene audio in sync
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