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OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not. | OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not. | ||
|antialiasing = Off | |antialiasing = Off | ||
|antialiasingnotes = Works before applying the distortion effect, causing a static outline while the model itself is moving | |antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving. | ||
|dspengine = LLE | |dspengine = LLE | ||
|dspenginenotes = Keeps cut-scene audio in sync | |dspenginenotes = Keeps cut-scene audio in sync |
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