Killer7: Difference between revisions

typos
(Did a lot more testing to figure out exactly what was going on)
(typos)
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=== Blood Droplets ===
=== Blood Droplets ===
The blood droplets when you "shoot" each target at the beginning of a mission are nonexistent in D3D9. Using D3D11, blood droplets are half-way working. Similar Blood droplets that appear when you load a save still work regardless of backend.
The blood droplets when you "shoot" each target at the beginning of a mission are nonexistent in D3D9. Using D3D11, blood droplets are half-way working. Similar blood droplets that appear when you load a save still work regardless of backend.


== Configuration ==
== Configuration ==
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OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not.
OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not.
|antialiasing = Off
|antialiasing = Off
|antialiasingnotes = Works before apply the distortion effect, causing a static outline while the model is self is moving.
|antialiasingnotes = Works before applying the distortion effect, causing a static outline while the model itself is moving on enemies.
|dspengine = LLE
|dspengine = LLE
|dspenginenotes = Keeps cut-scene audio in sync
|dspenginenotes = Keeps cut-scene audio in sync
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