King Arthur: Difference between revisions
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Live the true story behind the epic legend of King Arthur and the Knights of the Round Table in '''''King Arthur'''''. Based on the 2004 King Arthur movie from producer Jerry Bruckheimer, the King Arthur game lets you take control of one of five heroes, including Arthur, Lancelot, and Guinevere, each with unique weapons and skills. With three modes of battle, motion-captured fighting sequences and moves, and cutscenes from the film, King Arthur re-creates the events of this legendary tale. | Live the true story behind the epic legend of King Arthur and the Knights of the Round Table in '''''King Arthur'''''. Based on the 2004 King Arthur movie from producer Jerry Bruckheimer, the King Arthur game lets you take control of one of five heroes, including Arthur, Lancelot, and Guinevere, each with unique weapons and skills. With three modes of battle, motion-captured fighting sequences and moves, and cutscenes from the film, King Arthur re-creates the events of this legendary tale. | ||
== | == Problems == | ||
=== Secret XP Crash === | |||
As of {{revision|4.0-5143}}, the secret experience upgrades (shaped like a scroll) throughout the game will cause an Unknown Opcode error and hang Dolphin when collected. There is no known fix other than avoiding these specific upgrades in the game. | |||
=== Off Center === | |||
Since at least {{revision|4.0.2}}, graphics throughout the game display smaller than normal and shifted to the left. Enabling Virtual XFB solves the issue. | |||
== Enhancements == | |||
{{todo|These Action Replay codes are encrypted. Please decrypt them and clean up the code and section titles.}} | |||
=== 60Hz AR Codes === | === 60Hz AR Codes === | ||
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1951] ==== | ==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1951] ==== | ||
Line 22: | Line 30: | ||
N2G2-Z613-J8V6U</pre> | N2G2-Z613-J8V6U</pre> | ||
{{todo|Does this game really have widescreen option?}} | |||
{{Problems/WidescreenGCN}} | |||
== Configuration == | == Configuration == |
Revision as of 09:59, 14 November 2015
King Arthur | |
---|---|
Developer(s) | Krome Studios |
Publisher(s) | Konami |
Platform(s) | GameCube |
Release date(s) | NA November 18, 2004 EU February 11, 2005 |
Genre(s) | Action-adventure |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Live the true story behind the epic legend of King Arthur and the Knights of the Round Table in King Arthur. Based on the 2004 King Arthur movie from producer Jerry Bruckheimer, the King Arthur game lets you take control of one of five heroes, including Arthur, Lancelot, and Guinevere, each with unique weapons and skills. With three modes of battle, motion-captured fighting sequences and moves, and cutscenes from the film, King Arthur re-creates the events of this legendary tale.
Problems
Secret XP Crash
As of 4.0-5143, the secret experience upgrades (shaped like a scroll) throughout the game will cause an Unknown Opcode error and hang Dolphin when collected. There is no known fix other than avoiding these specific upgrades in the game.
Off Center
Since at least 4.0.2, graphics throughout the game display smaller than normal and shifted to the left. Enabling Virtual XFB solves the issue.
Enhancements
60Hz AR Codes
PAL[1]
Enable 60Hz Mode [Ralf] K5CM-YXD5-NG05Y FTNN-97XU-6DZ67 K8DZ-640P-4HNKE 0PDW-TDNP-Z5TX1 N2G2-Z613-J8V6U
Template:Todo Template:Problems/WidescreenGCN
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with King Arthur since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-5143 | Linux Ubuntu 14.10 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Starts. Needs Virtual XFB. The secret XP upgrades cause the game to hang horribly when collected. Water effects and some attack animations look really bad causing extreme stretched textures without EFB to RAM, but EFB to RAM doesn't fully correct the issues either and it drops FPS from 30 to 15-20 while at 100% emulation speed which looks even worse. There's some other graphical issues that seem to be entirely random, like Dolphin rendering garbage at the top of the screen ingame. The gameplay is alright but even at the best of times it likes to drop to 80% speed without warning. | Xerxes |
Gameplay Videos
- Krome Studios (Developer)
- Konami (Publisher)
- North America (Release region)
- Europe (Release region)
- 2004 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- GameCube games