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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Kirby's_Dream_Collection_boxart.jpeg|300px]] | ||
|developer | |developer = HAL Laboratory | ||
|publisher | |publisher = Nintendo | ||
|released | |series = Kirby | ||
|released = {{vgrelease|NA=September 16, 2012|JP=July 19, 2012}} | |||
|genre | |genre = Platform, Compilation | ||
|modes | |modes = Single-player, Multiplayer (4) | ||
|input | |input = Wii Remote, Classic Controller, GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-wii-kirby-s-dream-collection | ||
}} | }} | ||
'''''Kirby's Dream Collection''''' is a game for the Nintendo Wii, released in 2012 to commemorate the 20th anniversary of the Kirby series. It features 3 modes: a set of challenge stages using the same technology as Kirby's Return to Dream Land, a playable set of older Kirby games (Dream Land, Adventure, Dream Land 2, Super Star, Dream Land 3, and 64: The Crystal Shards), and a museum mode, which provides information on both Nintendo and the world throughout the years. | '''''Kirby's Dream Collection''''' is a game for the Nintendo Wii, released in 2012 to commemorate the 20th anniversary of the Kirby series. It features 3 modes: a set of challenge stages using the same technology as Kirby's Return to Dream Land, a playable set of older Kirby games (Dream Land, Adventure, Dream Land 2, Super Star, Dream Land 3, and 64: The Crystal Shards), and a museum mode, which provides information on both Nintendo and the world throughout the years. | ||
== Emulation Information == | |||
{{Problems/Controller Map Overlap}} | |||
=== Controller Disconnect === | |||
Wii remotes disconnect after choosing a classic title, they can be reconnected. This behavior also occurs on the Wii. | |||
== Problems == | == Problems == | ||
=== | {{Problems|{{#vardefineecho:problems| | ||
=== <s>Kirby's Dream Land</s> === | |||
Kirby's Dream Land 3 requires a Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. cursor selection on pause screen). Corrected via INI update prior to {{Revision|5.0-6309}}. | |||
}}}} | |||
=== | == Enhancements == | ||
=== Kirby's Adventure Blur IR > 1=== | |||
Kirby's Adventure handles Internal Resolution oddly. When using x1 native resolution the display is slightly blurred, this blurring is significantly increased with any even, higher IR. Odd IR seem to reduce or eliminate the blurring. | |||
=== Anti-aliasing === | === Anti-aliasing === | ||
Any anti-aliasing causes visual artifacts in Kirby's Adventure. 2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe). | *Any anti-aliasing causes visual artifacts in Kirby's Adventure. | ||
*2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe). | |||
== | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
<!-- Graphics --> | <!-- Graphics --> | ||
|internalres = 1x (native) | |internalres = 1x (native) | ||
|internalresnotes = Avoids distortion in Kirby's Adventure | |internalresnotes = Avoids distortion in Kirby's Adventure | ||
|antialiasing = Off | |antialiasing = Off | ||
|antialiasingnotes = Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards | |antialiasingnotes = Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards | ||
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|vid2=rkmtsLbO9Hg|cap2=Kirby's Dream Collection on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii) | |vid2=rkmtsLbO9Hg|cap2=Kirby's Dream Collection on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii) | ||
}} | }} | ||
{{Navigation/Kirby}} | {{Navigation/Kirby}} | ||
[[Category:Wii games]] | [[Category:Wii games]] | ||
[[Category:Ships with debugging symbols]] |
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