2,226
edits
Progress Continues
We've already had 21496 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
No edit summary |
m (ships with debug symbols, see donut.MAP) |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Kirby's_Dream_Collection_boxart.jpeg|300px]] | ||
|developer | |developer = HAL Laboratory | ||
|publisher | |publisher = Nintendo | ||
|released | |series = Kirby | ||
|released = {{vgrelease|NA=September 16, 2012|JP=July 19, 2012}} | |||
|genre | |genre = Platform, Compilation | ||
|modes | |modes = Single-player, Multiplayer (4) | ||
|input | |input = Wii Remote, Classic Controller, GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-wii-kirby-s-dream-collection | ||
}} | }} | ||
Line 14: | Line 14: | ||
== Emulation Information == | == Emulation Information == | ||
{{Problems/Controller Map Overlap}} | |||
=== Controller Disconnect === | === Controller Disconnect === | ||
Wii remotes disconnect after choosing a classic title, they can be reconnected. This behavior also occurs on the Wii. | Wii remotes disconnect after choosing a classic title, they can be reconnected. This behavior also occurs on the Wii. | ||
Line 19: | Line 21: | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== | === <s>Kirby's Dream Land</s> === | ||
Kirby's Dream Land 3 requires a Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. cursor selection on pause screen). Corrected via INI update prior to {{Revision|5.0-6309}}. | |||
Kirby's Dream Land 3 requires a Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. cursor selection on pause screen). | |||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== Kirby's Adventure Blur IR > 1=== | |||
Kirby's Adventure handles Internal Resolution oddly. When using x1 native resolution the display is slightly blurred, this blurring is significantly increased with any even, higher IR. Odd IR seem to reduce or eliminate the blurring. | |||
=== Anti-aliasing === | === Anti-aliasing === | ||
*Any anti-aliasing causes visual artifacts in Kirby's Adventure. | *Any anti-aliasing causes visual artifacts in Kirby's Adventure. | ||
*2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe). | *2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe). | ||
== | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
Line 40: | Line 42: | ||
|antialiasing = Off | |antialiasing = Off | ||
|antialiasingnotes = Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards | |antialiasingnotes = Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards | ||
}} | }} | ||
Line 68: | Line 68: | ||
[[Category:Wii games]] | [[Category:Wii games]] | ||
[[Category:Ships with debugging symbols]] |
edits