Kirby's Dream Collection: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Kirby's_Dream_Collection_boxart.jpeg|300px]]
|image     = [[File:Kirby's_Dream_Collection_boxart.jpeg|300px]]
|developer     = HAL Laboratory
|developer = HAL Laboratory
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|NA=September 16, 2012|JP=July 19, 2012}}
|series    = Kirby
|series        = ''Kirby''
|released = {{vgrelease|NA=September 16, 2012|JP=July 19, 2012}}
|genre         = Platform, Compilation
|genre     = Platform, Compilation
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = Wii Remote, Classic Controller, GameCube Controller
|input     = Wii Remote, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-kirby-s-dream-collection
|forumlink = http://forums.dolphin-emu.org/Thread-wii-kirby-s-dream-collection
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/Controller Map Overlap}}
=== Controller Disconnect ===
=== Controller Disconnect ===
Wii remotes disconnect after choosing a classic title, they can be reconnected. This behavior also occurs on the Wii.
Wii remotes disconnect after choosing a classic title, they can be reconnected. This behavior also occurs on the Wii.
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Kirby's Adventure ===
=== <s>Kirby's Dream Land</s> ===
Kirby's Adventure handles Internal Resolution oddly. When using x1 native resolution the display is slightly blurred, this blurring is significantly increased with any even, higher IR. Odd IR seem to reduce or eliminate the blurring.
Kirby's Dream Land 3 requires a Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. cursor selection on pause screen). Corrected via INI update prior to {{Revision|5.0-6309}}.
 
=== Kirby's Dream Land ===
Kirby's Dream Land 3 requires a Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. cursor selection on pause screen).


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Kirby's Adventure Blur IR > 1===
Kirby's Adventure handles Internal Resolution oddly. When using x1 native resolution the display is slightly blurred, this blurring is significantly increased with any even, higher IR. Odd IR seem to reduce or eliminate the blurring.
=== Anti-aliasing ===
=== Anti-aliasing ===
*Any anti-aliasing causes visual artifacts in Kirby's Adventure.
*Any anti-aliasing causes visual artifacts in Kirby's Adventure.
*2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe).
*2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe).


== Config ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
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|antialiasing = Off
|antialiasing = Off
|antialiasingnotes = Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards
|antialiasingnotes = Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards
|accuratetexturecache = Not Fast
|accuratetexturecachenotes = Avoid redraw issues with cursor selection on pause screen in Kirby's Dream Land 3
}}
}}


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[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Ships with debugging symbols]]
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