Kirby's Epic Yarn: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:KirbysEpicYarnBoxart.jpg|300px]]
|image     = [[File:KirbysEpicYarnBoxart.jpg|300px]]
|developer     = Good-Feel, HAL Laboratory
|developer = Good-Feel, HAL Laboratory
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=October 14, 2010|NA=October 17, 2010|AUS=February 24, 2011|EU=February 25, 2011}}
|series    = Kirby
|series        = ''Kirby''
|released = {{vgrelease|JP=October 14, 2010|NA=October 17, 2010|AUS=February 24, 2011}}{{vgrelease|EU=February 25, 2011|KO=September 1, 2011}}
|genre         = Platform
|genre     = Platform
|modes         = Single-player, Co-op (2)
|modes     = Single-player, Co-op (2)
|input         = Wii Remote
|input     = Wii Remote
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-kirby-s-epic-yarn
|forumlink = http://forums.dolphin-emu.org/Thread-wii-kirby-s-epic-yarn
}}
}}


'''''Kirby's Epic Yarn''''' ('''''毛糸のカービィ Keito no Kābī''''', literally translated to '''''Kirby of Yarn''''') is the tenth platform installment of the Kirby video game series, developed for the Wii video game console by Good Feel, Inc., with supervision from HAL Laboratory. After five years of speculation, it was officially unveiled at Electronic Entertainment Expo 2010. It is the first entry in the Kirby series on a home console since 2003's [[Kirby Air Ride]] and its first home console platform game since 2000's [[Kirby 64: The Crystal Shards]].
'''''Kirby's Epic Yarn''''' ('''''毛糸のカービィ Keito no Kābī''''', literally translated to '''''Kirby of Yarn''''') is the tenth platform installment of the Kirby video game series, developed for the Wii video game console by Good Feel, Inc., with supervision from HAL Laboratory. After five years of speculation, it was officially unveiled at Electronic Entertainment Expo 2010. It is the first entry in the Kirby series on a home console since 2003's [[Kirby Air Ride]] and its first home console platform game since 2000's [[Kirby 64: The Crystal Shards]].
== Emulation Information ==
=== Sideways Remote ===
Kirby's Epic Yarn requires sideways Wii Remote for play.


== Problems ==
== Problems ==
=== Cutscene Curtain ===
{{Problems|{{#vardefineecho:problems|
The curtain that is pulled to reveal cutscenes only half opens for some cutscenes.
 
}}}}


== Enhancements ==
== Enhancements ==
=== Remove 4:3 Borders ===
=== Remove 4:3 Borders ===
When the aspect ratio is set to 4:3, the game will add gray-green knitting texture to the top and bottom of the screen to remain in 16:9, presumably because Kirby's Epic Yarn was designed with 16:9 widescreen in mind, and cannot crop to fit in the 4:3 screen. Dolphin can stretch the image to fill up the 4:3 screen instead. This can be done by following these steps:
This game was designed for 16:9 only display resulting in gray-green knitting texture to be added on the top and bottom, but Dolphin can stretch the image to fill the entire 4:3 screen with the following steps, although this method will distort the image:
* Set '''Aspect Ratio''' to '''16:9''' under Wii settings (Config > "Wii" Tab)
* Set '''Aspect Ratio''' to '''16:9''' under Wii settings (Config > "Wii" Tab)
* Set '''Aspect Ratio''' to '''Force 4:3''' in Graphics settings (Graphics Config > "General" Tab)
* Set '''Aspect Ratio''' to '''Force 4:3''' in Graphics settings (Graphics Config > "General" Tab)
This method will distort the image, so it is not recommended.


== Configuration ==
== Configuration ==
{{Config
{{Config
|efb2texonly                  = On
|efb2texonlynotes              = Fixes odd shadows when jumping behind felt
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6265|*****|}}
{{VersionCompatibilityVersion|6265|****|}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-717|OS=Windows 7|CPU=AMD Phenom II 975 @ 4.1GHz|GPU=AMD R9 290|result=Using DSP LLE with the OpenAL backend and a latency of 2 with dolby decoder, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using a real Wii Remote with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 30-40FPS, creating a heavily disturbing and noticeable slowdown. No other issues or bugs. Switching over to DSP HLE makes the game run much smoother in mid-intense areas, but it still drops down to a semi-unplayable level of approximately 30FPS in very intense areas, noticeably the second level (Grass Fields) when transforming into a tank. This seems unfixable at the moment, as turning on all speed hacks/speedup-options that doesn't break the game gives the same result (no improvement) as just switching to DSP HLE, i.e. smooth so long as there aren't too many effects on the screen.|tester=incassum}}
{{testing/entry|revision=4.0-717|OS=Windows 7|CPU=AMD Phenom II 975 @ 4.1GHz|GPU=AMD R9 290|result=Using DSP LLE with the OpenAL backend and a latency of 2 with dolby decoder, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using a real Wii Remote with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 30-40FPS, creating a heavily disturbing and noticeable slowdown. No other issues or bugs. Switching over to DSP HLE makes the game run much smoother in mid-intense areas, but it still drops down to a semi-unplayable level of approximately 30FPS in very intense areas, noticeably the second level (Grass Fields) when transforming into a tank. This seems unfixable at the moment, as turning on all speed hacks/speedup-options that doesn't break the game gives the same result (no improvement) as just switching to DSP HLE, i.e. smooth so long as there aren't too many effects on the screen.|tester=incassum}}
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX 6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=40-60FPS. Playable. Slows when a lot of particles are on screen.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX 6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=40-60FPS. Playable. Slows when a lot of particles are on screen.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1594|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=50-60FPS @ 1x resolution. When there were lots of particles or a boss, the framerate would lag a bit more.|tester=spalmesano}}
{{testing/entry|revision=4.0-1594|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=50-60FPS @ 1x resolution. When there were lots of particles or a boss, the framerate would lag a bit more.|tester=snippetcultural}}
{{testing/entry|revision=4.0-5420|OS=Windows 7|CPU=Intel Core 2 Quad|GPU=NVIDIA GeForce GT 120|result=Framerate was not too shabby for a Wii game, 50-60FPS unless there was a Spear Waddle Dee (why this??), lots of water, a boss, or one of Kirby's special forms (e.g. Tank),  which got me to around 40. XAudio2 HLE, OpenGL, 1x resolution, EFB to Texture.|tester=LotadTheGreat}}
{{testing/entry|revision=4.0-5420|OS=Windows 7|CPU=Intel Core 2 Quad|GPU=NVIDIA GeForce GT 120|result=Framerate was not too shabby for a Wii game, 50-60FPS unless there was a Spear Waddle Dee (why this??), lots of water, a boss, or one of Kirby's special forms (e.g. Tank),  which got me to around 40. XAudio2 HLE, OpenGL, 1x resolution, EFB to Texture.|tester=LotadTheGreat}}
{{testing/entry|revision=5.0-4705|OS=Windows 7|CPU=Intel Core i5-2400|GPU=Intel HD 2000|result=Frame drops are common but most of the main levels run between 50 and 60 FPS. Patch Plaza will simply not run at 60 FPS (hangs around 30-40) compared to other levels. There is also an ever so slight drop with confirm boxes.|tester=Mattie}}
{{testing/end}}
{{testing/end}}


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|vid1=Mue5kTszwU0|cap1=Dolphin Emulator 4.0 - Kirby's Epic Yarn (1080p HD) - Nintendo Wii  
|vid1=Mue5kTszwU0|cap1=Dolphin Emulator 4.0 - Kirby's Epic Yarn (1080p HD) - Nintendo Wii  
|vid2=Q3drJKBw9rY|cap2=Kirby's Epic Yarn on Dolphin Emulator (720p) SVN 6285
|vid2=Q3drJKBw9rY|cap2=Kirby's Epic Yarn on Dolphin Emulator (720p) SVN 6285
|vid3=LNkFMxRpxqk|cap3=Kirby's Epic Yarn on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)
}}
}}
{{Navigation/Kirby}}
{{Navigation/Kirby}}


[[Category:Wii games]]
[[Category:Wii games]]

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